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Raycast ignore Mesh Collider(not trigger, no rigidbody)?

Discussion in 'Physics' started by Xhitman, May 4, 2019.

  1. Xhitman

    Xhitman

    Joined:
    Oct 30, 2015
    Posts:
    452
    Is it the default physical setting?

    I just need confirmation on this issue, so I can work on other solution rather than trying to fix it.

    Thanks.