When I cast a ray with RayCast, is the RaycastHit that is returned for the first or last collider hit?
Keep in mind you can also get all hits for a given ray: http://unity3d.com/Documentation/ScriptReference/Physics.RaycastAll.html
Yeah, I saw that, Matt. I'm getting some inconsistent result with RayCast. Must be a bug in my code. Thanks, all!