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Question Ray tracing GI looks VERY noisy in player, while okay in editor

Discussion in 'High Definition Render Pipeline' started by raincole, Mar 8, 2022.

  1. raincole

    raincole

    Joined:
    Sep 14, 2012
    Posts:
    63
    My ray tracing GI looks very noisy in game, while it looks okay in editor:

    upload_2022-3-8_16-47-19.png

    GI only:

    upload_2022-3-8_16-48-28.png

    How could I fix this? Is it because the editor accumulates result from several frames? If so how could I enable this in player? (I'm working on animations, not games, so I don't mind if my FPS drops)
     
    Last edited: Mar 8, 2022
  2. raincole

    raincole

    Joined:
    Sep 14, 2012
    Posts:
    63
    upload_2022-3-8_21-2-38.png
    I guess this "Samples" option is the answer?
     
  3. PutridEx

    PutridEx

    Joined:
    Feb 3, 2021
    Posts:
    1,136
    Did you click play or just switched to the game window? It won't accumulate much if it's not in playmode
    also make sure camera is using temporal anti aliasing