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Ray traced SSR

Discussion in 'High Definition Render Pipeline' started by spiegelball, Nov 19, 2020.

  1. spiegelball

    spiegelball

    Joined:
    Mar 2, 2020
    Posts:
    16
    Hey folks,
    using HDRP 10.2. on Unity 2020.2b11. No matter how the SSR override is set (global volume, volume referenced in SRP asset), its "Clamp" component resets its value constantly. Also, the maximum value (10) is quite low, regarding HDR use cases. Is there a reason for this upper limit?
    Best,
    Alex