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(Raw War) my first game fps similar to battlefield 2 .[new download link]

Discussion in 'Works In Progress - Archive' started by dudester, Feb 29, 2016.

  1. dudester

    dudester

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  2. ar333

    ar333

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    Very nice man.
     
  3. Whiteleaf

    Whiteleaf

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    I ended up getting a PC for free with a quad core and 4 gb with Windows 7, so I put my gpu in it and played the current demo. I'd love it if you allow disabling the image effects; my computer was struggling really badly and that was probably why.

    Also, I found a bug where once I exited out of the pause menu I couldn't look around, but could do everything else (walk, jump, shoot, reopen pause menu, etc).

    It looks pretty cool so far!
     
  4. dudester

    dudester

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    @Whiteleaf sorry for the long delay , been busy tracking down these bugs you mentioned , It seems that as you start a new game all the settings get changed to zero including mouse sensitivity , if you notice in options theres a slider for mouse sensitivity this value should be greater then 0 , I've fixed these bugs now .
    Thanks for reporting them .
    Also you can disable image effects in the options menu at the bottom there is the toggles for the different image effects.
     
  5. dudester

    dudester

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    heres some pictures to help with the settings
    Unity 2016-04-18 22-46-24-70.jpg Unity 2016-04-18 22-46-26-40.jpg
     
  6. dudester

    dudester

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    Also what kind of graphics card are you using ?
     
  7. dudester

    dudester

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    Also in other UNET news objects with server only authority dont spawn on clients , strange why would I want an object to only exist on the server and still have a network behaviour on it ?
    Im guessing its a bug or something.
     
  8. dudester

    dudester

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    On the bright side my ai now spawns and I just have to make some small changes then multiplayer is up and running.
     
  9. Deleted User

    Deleted User

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    Just for development sake, don't upload the debugging files with the build (the .pdb for VS)
     
  10. Whiteleaf

    Whiteleaf

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    I'm using and older one, but probably within the month/next month I'll get a new one. However, just wondering how much optimization have you done? On lowest settings it looked like 007 for N64 and was still struggling. I do understand my system is older but optimization is key for any video game.
     
    Griffo likes this.
  11. dudester

    dudester

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    will do ,

    @Whiteleaf , I tried to optimize as best i could , but it seems physics and particles drain fps quite bad , I need to work on optimizing the AI they use quite a bit of performance , try reducing the amount of AI for now should help with fps.
     
  12. dudester

    dudester

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    v 0.02 is almost done , basically just fixing up some of the multiplayer stuff , then im going to do a bit of work on the AI , right now they a bit to scared , need to add some more behaviors to the AI , once thats done I'll upload the latest version.
     
  13. dudester

    dudester

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    I also just got in touch with a 3dsmax artist and hopefully she can help me with the art in game , IE the tank the helicopter etc.
    Hopefully all goes well .
     
  14. dudester

    dudester

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    So it's been a while since my last update , been busy on the game .
    managed to get the fps up from 20 to 40 fps on max settings so that's good.
    added some optimizations to the AI and particle systems .
    Next up is getting the AI to use all available weapons .
    I've already added different entity types to the different weapons , basically it's just what these weapons can damage , so depending on the enemy type ( say a tank ) they will use the appropriate weapon for the task .

    That's all for now , I'll update again once I have more news.
     
    manpower13 and Whiteleaf like this.
  15. dudester

    dudester

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    So new update almost done and ready to test .

    Added:
    most weapons have reload animations now.
    added some more effects to the game such as shell shock when shot or close to a explosion.
    Fixed:
    some random bugs that were causing null reference exceptions(still some hidden away )
    fixed the fire effect from the weapons (still needs improving )

    that's all for now once i track these null reference exceptions down ill upload the new version.

    oh and I have virus scanned my whole PC with several different virus scanners just so you as my testers know its safe to download the game.
     
  16. Whiteleaf

    Whiteleaf

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    Sounds cool, can't wait for the download link!
     
  17. dudester

    dudester

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    thanks , hope you like it , I'm uploading today so it will be available tomorrow sometime, will update with links.