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Ravenfield map terrain limited size?

Discussion in 'World Building' started by MJS43, Mar 31, 2019.

  1. MJS43

    MJS43

    Joined:
    Mar 31, 2019
    Posts:
    1
    So I'm building a map for a game called Ravenfield using Unity and I've come to a point where I cannot expand the island any further. I think this is because there is no terrain left to pull up. Anyone have an idea of how to expand the area?
     

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  2. Snorgel

    Snorgel

    Joined:
    May 21, 2020
    Posts:
    3
    Sie müssen nur auf Terrain klicken, Strg + C [Kopie, die ich nicht kenne, weil ich Deutscher bin], Strg + V, dann hätten Sie ein zweites Terrain, auf dem Sie sich aufbauen können (ich hoffe)
     
  3. Snorgel

    Snorgel

    Joined:
    May 21, 2020
    Posts:
    3
    Why its in German??? Copy it in the Google translater...
     
  4. Snorgel

    Snorgel

    Joined:
    May 21, 2020
    Posts:
    3
    Sry my fault, you don't need to copy it, because then it's only a clone.
    Here's the right guide:
    -click on "Assets" (the folder below to the left)
    -tipe in "Terrain"
    -drag "ExampleSence Terrain and swipe it in your window

    It would be in your main terrain, so u need to click on the terrian (which is in the console at least)
    and choose move to move it.

    hopefully it's working :)
     
  5. Striker_Alpha

    Striker_Alpha

    Joined:
    Oct 17, 2021
    Posts:
    1
    I'm new to the Ravenfield Unity map creator, as of right now im making my first publishable-and-decent map (lol) and i found a way how to expand the terrain. In the 5.6.3 version of Unity, the inspector allows you to modify the RavenfieldToolsPack terrain however you want.

    upload_2021-10-17_15-47-37.png
    The Terrain Settings allows you to modify the terrain size and resolution to how you want it (3500x3500 is the biggest size i can get on my potato laptop, might be bigger on devices that have better specs)

    upload_2021-10-17_15-48-18.png

    The terrain Width and length of my map is currently set to 600 as its a small engagement-style map. If you're going to make big maps, i recommend you use as few objects as possible to reduce CPU load (learned that the hard way) But im using the 5.6.3 Unity so i don't really know how the pack works on the other versions, just hope that this helps.