NOTE: RaptorAI 1 has been depricated and overtaken by RaptorAI 2. You can find the new RaptorAI 2 thread here. RaptorAI is an AI engine designed for programmers to easily create AI behaviours using states. It is based upon a finite state machine that does everything for you. There are lots of different FSM packages out there, what makes this special? RaptorAI is not like any other FSM package. RaptorAI gives you the most flexible system out there and is object oriented. Also, RaptorAI is not just a finite state machine. Advanced waypoints and senses make RaptorAI something of its own. By purchasing RaptorAI you don't just get the state manager, but also the other things you need when creating your AI. Included in the package: Object oriented state machine system Advanced waypoint systems + BFS algorithm to find all possible paths Runtime support Cross-platform Full source code Senses for detection of objects + 4 different visual detection methods Navigators that support any kind of pathfinding library + navmesh navigator for using unity's built-in navigation system out of the box. System for communicating between different states System for finding AI components fast and easily Tag system for tagging different AI's Customize how often states should be updated to maximize performance Global settings to quickly apply AI settings More information, including feauture list, go to http://flamingraptor.com Asset store link: https://www.assetstore.unity3d.com/en/#!/content/78554 You can use this thread to contact me regarding questions or problems with the RaptorAI asset.