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Rapid Mesh Combiner( CUSTOM MESH COMBINER)

Discussion in 'Assets and Asset Store' started by muttley8, Jun 10, 2016.

  1. muttley8

    muttley8

    Joined:
    Feb 6, 2016
    Posts:
    10
    Hello there!

    This is Cagatay again.

    I am currently developing a simple system for combining meshes, not using Unity's native mesh combiner.Currently i am making tests and i observe that i can say that approximately it has no impact on framerate.This is not an editor script as previous in asset my aim is always about increasing performance.

    I am currently holding below fatures.

    - SkinnedRenderer support

    - Limit number of vertices per mesh

    - Submeshes support

    - Lightmapping support

    - SkinnedRenderer support

    - Combine at Start or Runtime Support


    - Very Low Impact on Framerate



    I want to actively continue development on this project as I like writing tools about mesh object.I will soon release the asset after approval.

    Do you guys interest on this asset?
    If you have any questions or comments, don't hesitate to ask me.

    https://assetstore.unity.com/packages/tools/modeling/rapid-mesh-combiner-66542

    Muttley8
    Cagatay
     
    Last edited: Oct 24, 2017
    ikazrima likes this.
  2. sebas77

    sebas77

    Joined:
    Nov 4, 2011
    Posts:
    1,616
    what are your results with SkinnedRenderer? We found out that combining separate gameobjects in to a single skinnedrenderer decimate the drawcalls but it's actually slower because some "magic" Unity does :(
     
  3. crudeMe

    crudeMe

    Joined:
    Jul 8, 2015
    Posts:
    92
    Hi, mate! Got couple of questions there:
    1. is it working with latest unity versions?
    2. is there any comparsion between unity combine and yours?
    3. what platforms will it work?

    Thanks! Looking interesting
     
  4. muttley8

    muttley8

    Joined:
    Feb 6, 2016
    Posts:
    10
    Hi There,
    It is compatible with the latest unity version . This video is tested with Unity 5.63. Actually the difference between product and Unity one is product is better in skinned mesh renderer. If we compare the performance with the Unity one, the product is stunning does not have effect on fps. Tested on Android Pc Mac IOS and Linux.
    Please watch



    In the video 327900 vertices are processed!
     
  5. muttley8

    muttley8

    Joined:
    Feb 6, 2016
    Posts:
    10
    Please investigate above. Thanks