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Randomation Vehicle Physics, Supports Cars, Bikes, Monowheels, and More

Discussion in 'Assets and Asset Store' started by JustInvoke, Oct 8, 2013.

  1. HakJak

    HakJak

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    Bummer... okay, thanks for the speedy reply. I'll just stick with Unity 4 for version 1.0 of my game then. If you ever get that worked out, then I'll buy your new version too and convert everything to Unity 5. Finding a quality bike solution in the asset store is difficult... especially if you want flexibility.
     
  2. Cromfeli

    Cromfeli

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    I concur! Looking forward to buying also the new release! Previous one was superb!
     
  3. CoderPro

    CoderPro

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    When it release on asset store ? And the price of this asset ?
     
  4. JustInvoke

    JustInvoke

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    I've submitted it to the asset store for $60 USD. It's currently pending review.
     
  5. CoderPro

    CoderPro

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    Hi,
    It support for Unity 5 ?. And Do you have plan to sale off it ?
     
  6. OneShotGG

    OneShotGG

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    Lack of motorcycles is a real bummer. Are you never going to be able to add them? The only good bike asset on the asset store no longer works in unity5 and we are in need of one ASAP. Our game isn't even a realistic one but we need a bike to function like a bike in at least an arcade sense.



    I would purchase your package if bikes were included :( .
     
  7. JustInvoke

    JustInvoke

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    RVP2 is for Unity 5, the old version will be reduced to $40 once it's released.

    I might try to make them work again in the future, bike physics assets are hard to find because they are difficult to implement.
     
  8. CoderPro

    CoderPro

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    I mean the current version will be sale off for everyone ? Could you sale off RVP2 for all indie developer ?
     
  9. JustInvoke

    JustInvoke

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    I can lower the price for everyone or submit the package to be part of a future sale, but there is no guarantee it will be accepted. There is no easy, quick sale method I can use.
     
  10. JustInvoke

    JustInvoke

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  11. JustInvoke

    JustInvoke

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    Randomation Vehicle Physics 1.5 has been removed from the asset store in favor of RVP 2.0. Support will end on January 1st, 2016.
     
  12. nukeD

    nukeD

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    I have RVP 1.5 and am still using Unity 4.5 Pro, i'll update to 4.6 after a project is finished. I would gladly buy 2 to support your great work, but i'm not updating to Unity 5 for now.
    Will 2 work with 4.6?
    Do i need 2, when i have 1.5?

    Thanks man.
     
  13. JustInvoke

    JustInvoke

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    2.0 doesn't work with Unity 4.x, and 1.5 doesn't work with Unity 5.x.
     
  14. CoderPro

    CoderPro

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    Any solutions to resolve RVP 1.5 using Unity 5 ? I try to fix, but still not resolved it.
     
  15. CoderPro

    CoderPro

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    Have someone did fix RVP 1.5 for Unity 5 ?
     
  16. HakJak

    HakJak

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    There is no fix man and I doubt there ever will be... Unity 5 has a completely different physics engine. Thus the reason RVP 2 was made. I highly recommend just upgrading to Unity 5 and re-building the physics parts of your game using RVP 2. I did for my project and it was definitely worth the extra work. Unity 5 and RVP 2 are amazing!
     
  17. JustInvoke

    JustInvoke

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    This is pretty much it, and I'm not updating RVP 1.5 anymore since it's discontinued and support is ending in less than 5 months.
     
  18. CoderPro

    CoderPro

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    But in RVP 1.5 have bike physics. Its a good physics for bike that i don't see before. I also did bought RVP 2.0 and hope you will add bike physics like in RVP 1.5.
     
  19. JustInvoke

    JustInvoke

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    I may try to implement them again sometime in the future.
     
  20. CoderPro

    CoderPro

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    Yes. And do you known why in the RVP 1.5 have that bugs ? Or have some advice to solve that bugs ?
     
  21. JustInvoke

    JustInvoke

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    It's because of changes to the wheel colliders in the physics engine, something I don't have control over.