This asset has been discontinued. This is why. It is also open source on GitHub. Web Player Demo Android Demo Asset Store Documentation Changelog Support E-mail This is the new iteration of Randomation Vehicle Physics written from the ground up for Unity 5. Features Includes C# and JS versions of all scripts and prefabs. Modular vehicle system allows for many configurations. Supports nearly any vehicle shape; long, short, wide, thin, tall, etc. Includes damage system with mesh deformation and detachable parts. Camber, caster, and toe adjustment, with support for crab steering and skid steering. Supports moving suspension parts. Gearbox and continuously variable transmissions with automatic and manual variants. Supports hovering vehicles. Handles nearly any shape of terrain and surfaces, plus moving platforms. Stunt and drift detection with the generation of a string showing the current stunt combo. Includes module for basic waypoint and following AI. Configurable surface properties that effect tire marks and friction for mud, ice, dirt, etc. Simply drop in your own vehicle models, adjust the wheels, and watch them drive. Contains everything in the video above, including the vehicle templates so you don't have to build any vehicles from scratch. Doesn't use wheel colliders, but rather custom scripts for suspension and wheel simulation. Officially compatible with iRDS - Intelligent Race Driver System. This is meant to be semi-realistic, providing options for both fairly realistic and arcadey behavior. Blender (2.71) sources for all models are included in a zipped folder. This package has not been tested in networked multiplayer.