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Random.seed

Discussion in 'Scripting' started by christopherbrown, Dec 11, 2009.

  1. christopherbrown

    christopherbrown

    Joined:
    Oct 19, 2009
    Posts:
    83
    Does anybody know how Unity handles the seeding of their random number generator? In C/C++ I'm used to having to specify the seed, usually based upon the current time. Does Random.seed perform this task for you since you don't actually have to assign a value to it?
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    31,307
    Not necessary in Unity...only use Random.seed if you want repeatable sequences.

    --Eric
     
  3. christopherbrown

    christopherbrown

    Joined:
    Oct 19, 2009
    Posts:
    83
    Interesting. So is Random.value is sufficient in generating your pseudo-random numbers?
     
  4. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    31,307
    Yes, or Random.Range.

    --Eric