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Random problem with IOS and WebGL

Discussion in 'Editor & General Support' started by sguidi, Oct 4, 2021.

  1. sguidi

    sguidi

    Joined:
    May 14, 2021
    Posts:
    5
    Hello

    I am having a weird problem with my WebGl simulation in Unity

    I have made a virtual tour of a pavillion in Unity, and i wanted to target
    both IOS Android and Desktop, so i used WebGL. I know that is not
    offially supporte on Mobile but it was working fine.

    On Android and Desktop is working fine, with no problem. But on IOS
    the app have a weird behavior , sometimes it works fine but other time
    the app doesn't start at all. This started after i bought the Pro
    license and removed the splash screen. Enabling the spash screen again does
    not fix the problem.

    I can't pin point the exact reason for this behaviour, i have attached a screen shot
    from the Iphone, and the console log.

    I see no error, only warnings.
    Has anyone experienced this type of problems ?
    Can it be a memory or cache problem ?

    Thanks

    Unity version : 2020.3.19f1
    Iphone 6 , ios 14.4, also on
    Iphone 7, ios 15
     

    Attached Files: