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Bug Random peverify spam errors

Discussion in 'Editor & General Support' started by Kobix, Feb 10, 2023.

  1. Kobix

    Kobix

    Joined:
    Jan 23, 2014
    Posts:
    130
    Hi, I have annoying issue.

    I am getting those errors, and I have no idea what is causing it. I am getting them for quite some time, but only when I opened Burst Inspector.

    Now I installed FishNet (some networking lib), and I am getting those every time I start game.

    My Unity version is 2022.1.15f1.

    Any idea how could I find the culprit? And yes, I deleted Library folder many times and this error is present on different computer.

    This error log was very shortened, I get 999+ of those errors, and strangely enough those DLLs paths also point to different Unity Editor versions??

     
  2. Kobix

    Kobix

    Joined:
    Jan 23, 2014
    Posts:
    130
    Bump & Hello, it's getting even worse now.

    Example:
    upload_2023-2-14_9-46-5.png

    Each prefab modification I need to wait 3-4 minutes (lol), for example, and then those (same) errors show up:
    upload_2023-2-14_10-31-53.png

    Anyone has any faintest idea why would this show up?
     
  3. HoloIrbis

    HoloIrbis

    Joined:
    Jul 8, 2021
    Posts:
    1
    Hello!

    I've started seeing similar errors about 26 different dll files (shipped with SteamWorks, Nintendo SDK, GDK mostly, all are 3rd-party) in one of my projects on one of PCs after updating to Unity 2022.2.xx with VS2022. Same project on same PC in 2022.1.24 and older Editor versions doesn't produce such errors. Same project on other PC's in similar setup works ok. Clean fresh Windows install on a separate drive seems to fix this issue for me on this specific workstation, but I'm still trying to find out who's causing this behavior in current Windows installation. Tried reinstalling VS, Unity, all the runtimes and SDK's, wiped out all the caches I've managed to find.. without any luck for now.
     
    Kobix likes this.
  4. Kobix

    Kobix

    Joined:
    Jan 23, 2014
    Posts:
    130
    I don't even use those DLLs, well shouldnt, and I get 999+ errors about random DLLs, paths of DLLs even point to different Unity versions than the projects, lol.
     
  5. Kobix

    Kobix

    Joined:
    Jan 23, 2014
    Posts:
    130
    Update: I downgraded specific project, a bit better now, still though what could be triggering those errors, if I want to help the project author?
     
    Last edited: Feb 15, 2023
  6. Kobix

    Kobix

    Joined:
    Jan 23, 2014
    Posts:
    130


    I deep profiled this and found out, what is causing those errors and stupid wait times..
     
  7. Kobix

    Kobix

    Joined:
    Jan 23, 2014
    Posts:
    130
    More clues:

    In order to increase performance of XML serialization, assemblies are dynamically generated each time XmlSerializer is instantiated for the first time for a specific type. It happens only once in the application lifetime, but that makes its first usage slow.
     
  8. Kobix

    Kobix

    Joined:
    Jan 23, 2014
    Posts:
    130
    Try deep profilling, with Editor mode (default profiling mode is Play mode)