Search Unity

  1. Unity 2019.1 beta is now available.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. We're looking for insight from anyone who has experience with game testing to help us better Unity. Take our survey here. If chosen to participate you'll be entered into a sweepstake to win an Amazon gift card.
    Dismiss Notice
  4. On February 28th the Feedback website will shut down and be redirected to the Unity forums. See the full post for more information.
    Dismiss Notice
  5. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  6. Unity 2018.3 is now released.
    Dismiss Notice
  7. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

Random object placements in space

Discussion in 'Vuforia' started by rimon, Jan 22, 2019.

  1. rimon

    rimon

    Joined:
    May 8, 2016
    Posts:
    1
    Hi all,
    I'm trying to create a Pokemon Go like experience, and wondered how did they placed Pokemon in space randomly and kept them in place. My game is working on picking spells from markers, and as of now I have an enemy spawning marker. I want not to use the spawning marker, and have enemies randomly appearing in space.

    We tried various solutions but the camera POV gets messed up.

    Any solutions or ideas?
     
  2. meedabit

    meedabit

    Official Vuforia Employee Vuforia

    Joined:
    Dec 8, 2016
    Posts:
    158