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random grid based dungeon/room generation based on biome

Discussion in 'World Building' started by theweegee103, Nov 11, 2020.

  1. theweegee103

    theweegee103

    Joined:
    Jul 26, 2015
    Posts:
    3
    Okay I'm having problems understanding this...let's say you have a grid and each grid cell is assigned a completely random room depending on it's biome (furniture/warehouse/customers/etc)... think scp 3008 or the infinite ikea... how would you go about converting that into code? this has been bugging me for a while now... any help would be appreciated. thank you!
     
  2. Sevardos

    Sevardos

    Joined:
    Jan 12, 2018
    Posts:
    8
    Could you be more specific for which part of the problem you are looking for a solution?
     
    JoeStrout likes this.