I've been working on a game for a while and recently I've noticed that there are random FPS spikes when I test it. After some searching online and failure after failure, I decided to test something. I created a brand new game which contains literally nothing in it, it is literally just a camera which is rendering nothing. After running it for a second I can see many spikes forming in something called "EditorLoop". I have no idea what can be causing this and whether this could possibly be an obvious cause for FPS spikes in my game, but I'd rather ask here before I do anything else. In case anyone knows anything similar to this, in my proper game I occasionally have "PlayerLoop" suddenly spike similarly to the example shown. My proper game also has "EditorLoop" spikes as well. If it helps I'm using Unity version 2019.3.0a5, and I upgraded my game from 2018.3.2f1. I am new to Unity in terms of troubleshooting these types of problems, so any help will be appreciated. I hope the information supplied is good enough.