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random Editor Crash on entering play mode

Discussion in '2019.3 Beta' started by funkyCoty, Dec 12, 2019.

  1. funkyCoty

    funkyCoty

    Joined:
    May 22, 2018
    Posts:
    727
    this seems to happen at random, hard to replicate intentionally, but it happens multiple times a day.
    here's some snippets from the Editor.log file afterwards

    Code (CSharp):
    1. Assertion failed on expression: 'task.computeData.buffer == NULL'
    2. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected(RenderTexture, Int32, Vector2&, Boolean, Boolean)
    3. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal(RenderTexture, Int32, Vector2, Boolean, Boolean)
    4. UnityEditor.PlayModeView:RenderView(Vector2, Boolean)
    5. UnityEditor.GameView:OnGUI()
    6. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    7. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    8. System.Reflection.MethodBase:Invoke(Object, Object[])
    9. UnityEditor.HostView:Invoke(String, Object)
    10. UnityEditor.HostView:Invoke(String)
    11. UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    12. UnityEditor.DockArea:DrawView(Rect, Rect)
    13. UnityEditor.DockArea:OldOnGUI()
    14. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    15. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    16. UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint()
    17. UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh(DrawParams, Boolean, Single, Exception&)
    18. UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain(RenderChainCommand, Rect, Matrix4x4, PanelClearFlags, Texture, Texture, Texture, Single, NativeArray`1, NativeArray`1, Exception&)
    19. UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RenderChainCommand, Rect, Matrix4x4, PanelClearFlags, Texture, Texture, Texture, Single, NativeArray`1, NativeArray`1, Exception&)
    20. UnityEngine.UIElements.UIR.RenderChain:Render(Rect, Matrix4x4, PanelClearFlags)
    21. UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4)
    22. UnityEngine.UIElements.UIRRepaintUpdater:Update()
    23. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase(VisualTreeUpdatePhase)
    24. UnityEngine.UIElements.Panel:UpdateForRepaint()
    25. UnityEngine.UIElements.Panel:Repaint(Event)
    26. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    27. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    28. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    Code (csharp):
    1.  
    2. ========== OUTPUTTING STACK TRACE ==================
    3.  
    4. 0x00007FF688B9A5D0 (Unity) ComputeBuffer::SetData
    5. 0x00007FF6876CDBD8 (Unity) GeometryJobTasks::PutGeometryJobFenceInternal
    6. 0x00007FF6876CDB02 (Unity) GeometryJobTasks::PutGeometryJobFence
    7. 0x00007FF6876FAED8 (Unity) GfxDevice::PutGeometryJobFence
    8. 0x00007FF6876F865C (Unity) GfxDevice::DrawSharedGeometryJobs
    9. 0x00007FF68807FEFC (Unity) GfxDeviceWorker::RunCommand
    10. 0x00007FF68808C8AB (Unity) GfxDeviceWorker::RunExt
    11. 0x00007FF68808CC68 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
    12. 0x00007FF688F142F3 (Unity) Thread::RunThreadWrapper
    13. 0x00007FFE2E317BD4 (KERNEL32) BaseThreadInitThunk
    14. 0x00007FFE3018CED1 (ntdll) RtlUserThreadStart
    15.  
    16. ========== END OF STACKTRACE ===========
    17.  
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,619
    If you're able to sometimes reproduce the issue, I think it would help if you submit a bug-report as described in this document:
    https://unity3d.com/unity/qa/bug-reporting

    It's important that you report these issues together with a reproduction project if you want them to get fixed. If you don't do it, it might be a long time until someone else reports them or until Unity Technologies find them.

    After you submitted the bug-report, you receive a confirmation email with a bug-report Case number. Please post the Case number (number only, not the link) in this forum thread for Unity staff to pick up.
     
  3. funkyCoty

    funkyCoty

    Joined:
    May 22, 2018
    Posts:
    727
    I would do so if it was easily reproducible. However, it's not, so there's not a project I can put together. It's probably something rarely specific to my project, so I gave them a stack trace here. Hopefully the trace makes it obvious what is actually causing the crash.
     
  4. DrabanL

    DrabanL

    Joined:
    Nov 13, 2014
    Posts:
    41
    i have kind of the same crash (RenderPlayModeViewCamerasInternal_Injected)

    unity 2019.3.0f3

    Code (CSharp):
    1.  
    2.   at <unknown> <0xffffffff>
    3.   at (wrapper managed-to-native) UnityEditor.EditorGUIUtility.RenderPlayModeViewCamerasInternal_Injected (UnityEngine.RenderTexture,int,UnityEngine.Vector2&,bool,bool) [0x0000c] in <83a73882c51c4602b3d34743827d03e7>:0
    4.   at UnityEditor.EditorGUIUtility.RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) [0x00007] in <83a73882c51c4602b3d34743827d03e7>:0
    5.   at UnityEditor.PlayModeView.RenderView (UnityEngine.Vector2,bool) [0x000a7] in <83a73882c51c4602b3d34743827d03e7>:0
    6.   at UnityEditor.GameView.OnGUI () [0x002ee] in <83a73882c51c4602b3d34743827d03e7>:0
    7.   at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) [0x0004f] in <437ba245d8404784b9fbab9b439ac908>:0
    8.   at <unknown> <0xffffffff>
    9.   at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) [0x00016] in <437ba245d8404784b9fbab9b439ac908>:0
    10.   at System.Reflection.MonoMethod.Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) [0x00038] in <437ba245d8404784b9fbab9b439ac908>:0
    11.   at System.Reflection.MethodBase.Invoke (object,object[]) [0x00006] in <437ba245d8404784b9fbab9b439ac908>:0
    12.   at UnityEditor.HostView.Invoke (string,object) [0x00012] in <83a73882c51c4602b3d34743827d03e7>:0
    13.   at UnityEditor.HostView.Invoke (string) [0x00009] in <83a73882c51c4602b3d34743827d03e7>:0
    14.   at UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) [0x0007a] in <83a73882c51c4602b3d34743827d03e7>:0
    15.   at UnityEditor.DockArea.DrawView (UnityEngine.Rect,UnityEngine.Rect) [0x00004] in <83a73882c51c4602b3d34743827d03e7>:0
    16.   at UnityEditor.DockArea.OldOnGUI () [0x001a9] in <83a73882c51c4602b3d34743827d03e7>:0
    17.   at UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,bool) [0x001a6] in <a24e7ce9cb384beb988b124973437b7f>:0
    18.   at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool) [0x00076] in <a24e7ce9cb384beb988b124973437b7f>:0
    19.   at UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () [0x00054] in <a24e7ce9cb384beb988b124973437b7f>:0
    20.   at UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,bool,single,System.Exception&) [0x00083] in <a24e7ce9cb384beb988b124973437b7f>:0
    21.   at UnityEngine.UIElements.UIR.UIRenderDevice.EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeArray`1<UnityEngine.Vector4>,System.Exception&) [0x00500] in <a24e7ce9cb384beb988b124973437b7f>:0
    22.   at UnityEngine.UIElements.UIR.UIRenderDevice.DrawChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeArray`1<UnityEngine.Vector4>,System.Exception&) [0x0002c] in <a24e7ce9cb384beb988b124973437b7f>:0
    23.   at UnityEngine.UIElements.UIR.RenderChain.Render (UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags) [0x0066e] in <a24e7ce9cb384beb988b124973437b7f>:0
    24.   at UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect,UnityEngine.Matrix4x4) [0x00020] in <a24e7ce9cb384beb988b124973437b7f>:0
    25.   at UnityEngine.UIElements.UIRRepaintUpdater.Update () [0x00033] in <a24e7ce9cb384beb988b124973437b7f>:0
    26.   at UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) [0x0001f] in <a24e7ce9cb384beb988b124973437b7f>:0
    27.   at UnityEngine.UIElements.Panel.UpdateForRepaint () [0x0003c] in <a24e7ce9cb384beb988b124973437b7f>:0
    28.   at UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event) [0x00061] in <a24e7ce9cb384beb988b124973437b7f>:0
    29.   at UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) [0x00029] in <a24e7ce9cb384beb988b124973437b7f>:0
    30.   at UnityEngine.UIElements.UIElementsUtility.ProcessEvent (int,intptr) [0x0003e] in <a24e7ce9cb384beb988b124973437b7f>:0
    31.   at UnityEngine.GUIUtility.ProcessEvent (int,intptr) [0x00014] in <59837000ebf54955a9cb1d31caa86097>:0
    32.   at (wrapper runtime-invoke) <Module>.runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr) [0x00028] in <59837000ebf54955a9cb1d31caa86097>:0
    33.  
    Code (CSharp):
    1.  
    2. ========== OUTPUTTING STACK TRACE ==================
    3.  
    4. 0x00007FF6A2458090 (Unity) ProcessShadowCasterNodeVisibilityAndCullWithoutUmbra_Kernel<0,8>
    5. 0x00007FF6A245D894 (Unity) ProcessShadowCasterNodeVisibilityAndCullWithoutUmbra
    6. 0x00007FF6A23ED596 (Unity) CullShadowCastersWithoutUmbraThreaded
    7. 0x00007FF6A23ECBB6 (Unity) CullLocalShadowCastersJob
    8. 0x00007FF6A2AA28FD (Unity) JobQueue::Exec
    9. 0x00007FF6A2AA99E8 (Unity) JobQueue::WaitForJobGroupID
    10. 0x00007FF6A2A915A1 (Unity) CompleteFenceInternal
    11. 0x00007FF6A2436FAD (Unity) CullResults::~CullResults
    12. 0x00007FF6A2A77439 (Unity) CleanupScriptableCullResults
    13. 0x00007FF6A2A59DE9 (Unity) ScriptableRenderContext::~ScriptableRenderContext
    14. 0x00007FF6A242113D (Unity) RenderManager::RenderCamerasWithScriptableRenderLoop
    15. 0x00007FF6A242098E (Unity) RenderManager::RenderCameras
    16. 0x00007FF6A0DFFB9B (Unity) RepaintController::RenderPlayModeViewCameras
    17. 0x00007FF6A160FDFE (Unity) EditorGUIUtility::RenderPlayModeViewCamerasInternal
    18. 0x00007FF6A1F36622 (Unity) EditorGUIUtility_CUSTOM_RenderPlayModeViewCamerasInternal_Injected
    19. 0x000002AF8854AF77 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected (UnityEngine.RenderTexture,int,UnityEngine.Vector2&,bool,bool)
    20. 0x000002AF8854AE23 (Mono JIT Code) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
    21. 0x000002AF88545F7B (Mono JIT Code) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool)
    22. 0x000002AF60CE24E3 (Mono JIT Code) UnityEditor.GameView:OnGUI ()
    23. 0x000002AF8C4C13C8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    24. 0x00007FF80046CBD0 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
    25. 0x00007FF8003F2142 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke
    26. 0x00007FF8003FB312 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:3073] mono_runtime_invoke_checked
    27. 0x00007FF8003FBAA9 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:5264] mono_runtime_try_invoke_array
    28. 0x00007FF8003FB2A6 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:5142] mono_runtime_invoke_array_checked
    29. 0x00007FF8003A02D4 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\icall.c:3358] ves_icall_InternalInvoke
    30. 0x000002AF36981766 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
    31. 0x000002AF3697FB5B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    32. 0x000002AF3697F81F (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
    33. 0x000002AF37BE545B (Mono JIT Code) UnityEditor.HostView:Invoke (string,object)
    34. 0x000002AF37BE52CB (Mono JIT Code) UnityEditor.HostView:Invoke (string)
    35. 0x000002AF60CDAD5B (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    36. 0x000002AF60CDA503 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    37. 0x000002AF60952D4B (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    38. 0x000002AF40047FF4 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,bool)
    39. 0x000002AF40045AFB (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool)
    40. 0x000002AF8641616B (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
    41. 0x000002AF86411786 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,bool,single,System.Exception&)
    42. 0x000002AF81FBB773 (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeArray`1<UnityEngine.Vector4>,System.Exception&)
    43. 0x000002AF81FB4C7B (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeArray`1<UnityEngine.Vector4>,System.Exception&)
    44. 0x000002AF81F2D4C3 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Render (UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags)
    45. 0x000002AF81F29AAB (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:DrawChain (UnityEngine.Rect,UnityEngine.Matrix4x4)
    46. 0x000002AF81F28A8E (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
    47. 0x000002AF3FFC791A (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
    48. 0x000002AF81F27153 (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
    49. 0x000002AF81F2683B (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
    50. 0x000002AF3FFC6721 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    51. 0x000002AF3FFC60DB (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:ProcessEvent (int,intptr)
    52. 0x000002AF3FFC5923 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr)
    53. 0x000002AF3FFC5BA3 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
    54. 0x00007FF80046CBD0 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
    55. 0x00007FF8003F2142 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke
    56. 0x00007FF8003FB13F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2968] mono_runtime_invoke
    57. 0x00007FF6A313D0FE (Unity) scripting_method_invoke
    58. 0x00007FF6A3136DDD (Unity) ScriptingInvocation::Invoke
    59. 0x00007FF6A3130DDA (Unity) ScriptingInvocation::Invoke<bool>
    60. 0x00007FF6A0532185 (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
    61. 0x00007FF6A0F296C4 (Unity) GUIView::ProcessRetainedMode
    62. 0x00007FF6A19388C6 (Unity) GUIView::OnInputEvent
    63. 0x00007FF6A0F295BC (Unity) GUIView::ProcessInputEvent
    64. 0x00007FF6A192FB2D (Unity) GUIView::DoPaint
    65. 0x00007FF6A193B1ED (Unity) GUIView::RepaintAll
    66. 0x00007FF6A0FFEE92 (Unity) PlayerLoopController::UpdateScene
    67. 0x00007FF6A0FFCBA8 (Unity) Application::TickTimer
    68. 0x00007FF6A1937890 (Unity) MainMessageLoop
    69. 0x00007FF6A194150A (Unity) WinMain
    70. 0x00007FF6A48B0342 (Unity) __scrt_common_main_seh
    71. 0x00007FF8894A7BD4 (KERNEL32) BaseThreadInitThunk
    72. 0x00007FF88B44CED1 (ntdll) RtlUserThreadStart
    73.  
    74. ========== END OF STACKTRACE ===========
    75.  
    76.  
     
  5. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
    Thanks for raising this. We are trying to track down the cause.
     
  6. BR_Master

    BR_Master

    Joined:
    Nov 1, 2017
    Posts:
    1
    My Editor crashed while editing the particle system. I have send allready the Crash Bug Report.
     
    richardkettlewell likes this.
  7. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
    Thank you! Do you know your case number? It will help me find it faster.
     
    Last edited: Dec 19, 2019
  8. DrabanL

    DrabanL

    Joined:
    Nov 13, 2014
    Posts:
    41
    it constantly happens with Point Lights that are in viewport of camera (URP)
     
  9. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
    Any chance of a bug report? It would definitely help us fix it faster.
     
  10. DrabanL

    DrabanL

    Joined:
    Nov 13, 2014
    Posts:
    41
    yea, Case 1207828

    thanks
     
    Peter77 and richardkettlewell like this.
  11. doarp

    doarp

    Joined:
    Sep 24, 2019
    Posts:
    147
    2019.3.0f3 crashes all the time, several times a day. Mostly during play mode, but nothing specific that I can reproduce reliably.
     
  12. DrabanL

    DrabanL

    Joined:
    Nov 13, 2014
    Posts:
    41
  13. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
    jonathans42, DrabanL and Peter77 like this.
  14. DennisGregs

    DennisGregs

    Joined:
    Feb 4, 2020
    Posts:
    9
    I stopped getting this crash with the previous Unity update, but I updated to latest again today and I'm crashing constantly after moments in Play mode, impossible to debug like this.
     
  15. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
    I've just had another look at the bug report, to see where we are at regarding a fix.

    It looks like we made a fix for it in URP 7.2.0, but the most recent info on the bug suggests that our fix hasn't fully resolved the issue. So it's still ongoing :(
     
  16. GXMark

    GXMark

    Joined:
    Oct 13, 2012
    Posts:
    515
    2019.3.3f1 has same crashing issues
     
  17. DennisGregs

    DennisGregs

    Joined:
    Feb 4, 2020
    Posts:
    9
    If anything it seems to happen even more frequently on latest. I often can't get more than a couple minutes of work done before crashing. I've already sent several crash reports. Unfortunately, I am not doing anything specific when I crash, so I can't really give any further details. For example, sometimes it just happens right away after loading the project, before I even have a chance to do anything at all. I have even tried deleting my project and redownloading it from the cloud just in case it has cached anything broken, and same for the editor itself, but no dice.
     
  18. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    We're still trying to narrow down the cause. It is being worked on and it is a high priority to fix this.
     
  19. DennisGregs

    DennisGregs

    Joined:
    Feb 4, 2020
    Posts:
    9
    Unfortunately still happens in 4f1. However, I replaced the Point Lights in my scene with Spotlights and it doesn't seem to crash any more.
     
  20. funkyCoty

    funkyCoty

    Joined:
    May 22, 2018
    Posts:
    727
    After getting a chance to actually dig into it, I'm thinking that original crash (from exiting play mode) is because I de-allocate a render texture which an async GetData is waiting on, which causes Unity to crash. I submitted a bug report about it, and for now just made sure the async request is completed before de-allocating the resource.
     
    richardkettlewell likes this.
  21. funkyCoty

    funkyCoty

    Joined:
    May 22, 2018
    Posts:
    727
    note: still getting this crash, despite ensuring the resources are properly handled now..
     
  22. Firebat24

    Firebat24

    Joined:
    Mar 15, 2020
    Posts:
    2
    Bug is still present. Only with a point light in scene.
     
  23. gg_michael

    gg_michael

    Joined:
    Sep 24, 2012
    Posts:
    73
    Any updates? With 2019.3.7 it only seems to have gotten worse. Editor crashes as soon as my game scene loads with similar logs to OP. This is a scene with very basic terrain, one directional light, latest URP.

    Code (CSharp):
    1. Process:               Unity [21564]
    2. Path:                  /Applications/Unity/*/Unity.app/Contents/MacOS/Unity
    3. Identifier:            com.unity3d.UnityEditor5.x
    4. Version:               Unity version 2019.3.7f1 (2019.3.7f1)
    5. Code Type:             X86-64 (Native)
    6. Parent Process:        Unity Hub [37436]
    7. Responsible:           Unity Hub [37436]
    8. User ID:               501
    9.  
    10. Date/Time:             2020-03-31 16:58:33.149 -0400
    11. OS Version:            Mac OS X 10.15.3 (19D76)
    12. Report Version:        12
    13. Bridge OS Version:     4.2 (17P3050)
    14. Anonymous UUID:        BD8658B0-B355-EF16-D8EC-16271BCC7BC6
    15.  
    16. Sleep/Wake UUID:       3D6204C9-0808-4A42-B893-B327FD51B481
    17.  
    18. Time Awake Since Boot: 71000 seconds
    19. Time Since Wake:       3000 seconds
    20.  
    21. System Integrity Protection: enabled
    22.  
    23. Crashed Thread:        0  Main Thread  Dispatch queue: com.apple.main-thread
    24.  
    25. Exception Type:        EXC_BAD_ACCESS (SIGABRT)
    26. Exception Codes:       EXC_I386_GPFLT
    27. Exception Note:        EXC_CORPSE_NOTIFY
    28.  
    29. Application Specific Information:
    30. abort() called
    31.  
    32. Thread 0 Crashed:: Main Thread  Dispatch queue: com.apple.main-thread
    33. 0   libsystem_kernel.dylib            0x00007fff646ed7fa __pthread_kill + 10
    34. 1   libsystem_pthread.dylib           0x00007fff647aabc1 pthread_kill + 432
    35. 2   libsystem_c.dylib                 0x00007fff64674a1c abort + 120
    36. 3   com.unity3d.UnityEditor5.x        0x000000010919367e HandleSignal(int, __siginfo*, void*) + 62
    37. 4   libmonobdwgc-2.0.dylib            0x000000015903a22d mono_chain_signal + 79
    38. 5   libmonobdwgc-2.0.dylib            0x0000000158f0b917 mono_sigsegv_signal_handler + 414
    39. 6   libsystem_platform.dylib          0x00007fff6479f42d _sigtramp + 29
    40. 7   ???                               000000000000000000 0 + 0
    41. 8   com.unity3d.UnityEditor5.x        0x0000000108334691 ProcessShadowCasterNodeVisibilityAndCullWithoutUmbra(IndexList&, CullingParameters const&, LODDataArray const*, SceneNode const*, AABB const*, unsigned long, unsigned long) + 913
    42. 9   com.unity3d.UnityEditor5.x        0x00000001082a4ac9 CullShadowCastersWithoutUmbraThreaded(CullingParameters const&, LODDataArray const*, AABB const*, SceneNode const*, IndexList&, BlockRange&) + 105
    43. 10  com.unity3d.UnityEditor5.x        0x00000001082a3c10 CullLocalShadowCastersJob(LocalShadowCullingJobData*, unsigned int) + 112
    44. 11  com.unity3d.UnityEditor5.x        0x00000001089f4310 JobQueue::Exec(JobInfo*, long long, int) + 240
    45. 12  com.unity3d.UnityEditor5.x        0x00000001089f5d0b JobQueue::WaitForJobGroupID(JobGroupID, JobQueue::JobQueueWorkStealMode) + 539
    46. 13  com.unity3d.UnityEditor5.x        0x00000001089e4728 CompleteFenceInternal(JobFence&, WorkStealMode) + 40
    47. 14  com.unity3d.UnityEditor5.x        0x00000001082f753b SyncFenceCullResults(CullResults&) + 283
    48. 15  com.unity3d.UnityEditor5.x        0x00000001082f7f06 CullResults::~CullResults() + 38
    49. 16  com.unity3d.UnityEditor5.x        0x00000001089b9931 CleanupScriptableCullResults(ScriptableCullResults*) + 113
    50. 17  com.unity3d.UnityEditor5.x        0x00000001089a55b3 ScriptableRenderContext::~ScriptableRenderContext() + 99
    51. 18  com.unity3d.UnityEditor5.x        0x00000001082d1d07 RenderManager::RenderCamerasWithScriptableRenderLoop(int) + 455
    52. 19  com.unity3d.UnityEditor5.x        0x00000001082d1dc7 RenderManager::RenderCameras(int, void (*)(), void (*)()) + 39
    53. 20  com.unity3d.UnityEditor5.x        0x00000001066ab055 RepaintController::RenderPlayModeViewCameras(RenderTexture*, int, Vector2f, bool, bool) + 677
    54. 21  com.unity3d.UnityEditor5.x        0x00000001072756ec EditorGUIUtility::RenderPlayModeViewCamerasInternal(RenderTexture*, int, Vector2f, bool, bool) + 28
    55. 22  com.unity3d.UnityEditor5.x        0x0000000107e18baf EditorGUIUtility_CUSTOM_RenderPlayModeViewCamerasInternal_Injected(ScriptingBackendNativeObjectPtrOpaque*, int, Vector2f const&, unsigned char, unsigned char) + 303
    56. 23  ???                               0x000000016788d30d 0 + 6031987469
     
  24. Firebat24

    Firebat24

    Joined:
    Mar 15, 2020
    Posts:
    2
  25. funkyCoty

    funkyCoty

    Joined:
    May 22, 2018
    Posts:
    727
    It's still not fixed! I'm on 2019.3.10f1 and still keep getting this crash on play mode:

    Code (CSharp):
    1. ========== OUTPUTTING STACK TRACE ==================
    2.  
    3. 0x00007FF6850D7000 (Unity) ComputeBuffer::SetData
    4. 0x00007FF683BE3008 (Unity) GeometryJobTasks::PutGeometryJobFenceInternal
    5. 0x00007FF683BE2F32 (Unity) GeometryJobTasks::PutGeometryJobFence
    6. 0x00007FF683C10A28 (Unity) GfxDevice::PutGeometryJobFence
    7. 0x00007FF683C0E1AC (Unity) GfxDevice::DrawSharedGeometryJobs
    8. 0x00007FF6845B228C (Unity) GfxDeviceWorker::RunCommand
    9. 0x00007FF6845BEC4C (Unity) GfxDeviceWorker::RunExt
    10. 0x00007FF6845BF038 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
    11. 0x00007FF685452EE3 (Unity) Thread::RunThreadWrapper
    12. 0x00007FFC0AC17BD4 (KERNEL32) BaseThreadInitThunk
    13. 0x00007FFC0C7CCED1 (ntdll) RtlUserThreadStart
    14.  
    15. ========== END OF STACKTRACE ===========

    Code (CSharp):
    1. Assertion failed on expression: 'task.computeData.buffer == NULL'
    2. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected(RenderTexture, Int32, Vector2&, Boolean, Boolean)
    3. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal(RenderTexture, Int32, Vector2, Boolean, Boolean)
    4. UnityEditor.PlayModeView:RenderView(Vector2, Boolean)
    5. UnityEditor.GameView:OnGUI()
    6. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    7. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    8. System.Reflection.MethodBase:Invoke(Object, Object[])
    9. UnityEditor.HostView:Invoke(String, Object)
    10. UnityEditor.HostView:Invoke(String)
    11. UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    12. UnityEditor.DockArea:DrawView(Rect, Rect)
    13. UnityEditor.DockArea:OldOnGUI()
    14. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
    15. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
    16. UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint()
    17. UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh(DrawParams, Boolean, Single, Exception&)
    18. UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain(RenderChainCommand, Rect, Matrix4x4, PanelClearFlags, Texture, Texture, Texture, Single, NativeArray`1, NativeArray`1, Exception&)
    19. UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RenderChainCommand, Rect, Matrix4x4, PanelClearFlags, Texture, Texture, Texture, Single, NativeArray`1, NativeArray`1, Exception&)
    20. UnityEngine.UIElements.UIR.RenderChain:Render(Rect, Matrix4x4, PanelClearFlags)
    21. UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4)
    22. UnityEngine.UIElements.UIRRepaintUpdater:Update()
    23. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase(VisualTreeUpdatePhase)
    24. UnityEngine.UIElements.Panel:UpdateForRepaint()
    25. UnityEngine.UIElements.Panel:Repaint(Event)
    26. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    27. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    28. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    29.  
    30. [C:\buildslave\unity\build\Runtime/GfxDevice/GeometryJob.cpp line 275]
    31. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/GeometryJob.cpp Line: 275)
     
  26. funkyCoty

    funkyCoty

    Joined:
    May 22, 2018
    Posts:
    727
    Another crash, but here's a log with full stack trace enabled:

    Code (CSharp):
    1. Crash!!!
    2. SymInit: Symbol-SearchPath: '.;C:\Users\coty-\Documents\Unity\WaveBreak\Unity;C:\Program Files\Unity\Hub\Editor\2019.3.10f1\Editor;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'coty-'
    3. OS-Version: 10.0.0
    4. C:\Program Files\Unity\Hub\Editor\2019.3.10f1\Editor\Unity.exe:Unity.exe (00007FF682760000), size: 136081408 (result: 0), SymType: 'PDB', PDB: 'C:\Program Files\Unity\Hub\Editor\2019.3.10f1\Editor\Unity_x64.pdb', fileVersion: 2019.3.10.26839
    5. C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFC0C760000), size: 2031616 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.18362.719
    6. C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFC0AC00000), size: 729088 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.18362.329
    7. C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFC09840000), size: 2764800 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.18362.719
    8. C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFC0A6C0000), size: 1347584 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\CRYPT32.dll', fileVersion: 10.0.18362.592
    9. C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFC096F0000), size: 1024000 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.18362.387
    10. C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FFC096A0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSASN1.dll', fileVersion: 10.0.18362.1
    11. C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFC0BC70000), size: 1654784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.18362.719
    12. Assertion failed on expression: 'task.computeData.buffer == NULL'
    13. 0x00007FF685628E2C (Unity) StackWalker::GetCurrentCallstack
    14. 0x00007FF68562CDE1 (Unity) StackWalker::ShowCallstack
    15. 0x00007FF683D4EA35 (Unity) GetStacktrace
    16. 0x00007FF68629832E (Unity) DebugStringToFile
    17. 0x00007FF686298072 (Unity) AssertImplementation
    18. 0x00007FF683BE52F0 (Unity) GeometryJobTasks::ScheduleComputeBufferJobs
    19. 0x00007FF683C15FE3 (Unity) GfxDevice::ScheduleComputeBufferJobsInternal
    20. 0x00007FF6861E0A68 (Unity) ParticleSystemGeometryJob::ScheduleJobs
    21. 0x00007FF684893AD4 (Unity) DispatchGeometryJobs
    22. 0x00007FF684846B5B (Unity) SendShadowCullingCallbacks
    23. 0x00007FF6847E6207 (Unity) PrepareShadowMaps
    24. 0x00007FF6848E0094 (Unity) SetupLightContext
    25. 0x00007FF6848DFEC0 (Unity) SetupActiveLightsContext
    26. 0x00007FF6848BF62C (Unity) DoDeferredRenderLoop
    27. 0x00007FF6848C0A48 (Unity) DoRenderLoop
    28. 0x00007FF684869A35 (Unity) Camera::CustomRender
    29. 0x00007FF6848775A6 (Unity) RenderManager::RenderCameras
    30. 0x00007FF68321B4AB (Unity) RepaintController::RenderPlayModeViewCameras
    31. 0x00007FF683A3D9CE (Unity) EditorGUIUtility::RenderPlayModeViewCamerasInternal
    32. 0x00007FF684386362 (Unity) EditorGUIUtility_CUSTOM_RenderPlayModeViewCamerasInternal_Injected
    33. 0x0000024ADF944C37 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected (UnityEngine.RenderTexture,int,UnityEngine.Vector2&,bool,bool)
    34. 0x0000024ADF944AC3 (Mono JIT Code) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
    35. 0x0000024ADF941A13 (Mono JIT Code) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool)
    36. 0x0000024AAB5024E3 (Mono JIT Code) UnityEditor.GameView:OnGUI ()
    37. 0x0000024B51B1EFE8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    38. 0x00007FFBCFD1CBA0 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
    39. 0x00007FFBCFCA2112 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
    40. 0x00007FFBCFCAB2E2 (mono-2.0-bdwgc) [object.c:3073] mono_runtime_invoke_checked
    41. 0x00007FFBCFCABA79 (mono-2.0-bdwgc) [object.c:5264] mono_runtime_try_invoke_array
    42. 0x00007FFBCFCAB276 (mono-2.0-bdwgc) [object.c:5142] mono_runtime_invoke_array_checked
    43. 0x00007FFBCFC502A4 (mono-2.0-bdwgc) [icall.c:3358] ves_icall_InternalInvoke
    44. 0x0000024A59F0CE96 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
    45. 0x0000024A59F0B78B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    46. 0x0000024A59F0B44F (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
    47. 0x0000024A5E051E3B (Mono JIT Code) UnityEditor.HostView:Invoke (string,object)
    48. 0x0000024A5E051C8B (Mono JIT Code) UnityEditor.HostView:Invoke (string)
    49. 0x0000024A6845B3DB (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    50. 0x0000024A6845AE53 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    51. 0x0000024A68448F0B (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    52. 0x0000024A630B61F2 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    53. 0x0000024A630B3DC3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    54. 0x0000024ADF914A13 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
    55. 0x0000024ADF910616 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,bool,single,System.Exception&)
    56. 0x0000024ADF909A23 (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeArray`1<UnityEngine.Vector4>,System.Exception&)
    57. 0x0000024ADF902B4B (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeArray`1<UnityEngine.Vector4>,System.Exception&)
    58. 0x0000024ADAC67C3B (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Render (UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags)
    59. 0x0000024ADAC641EB (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:DrawChain (UnityEngine.Rect,UnityEngine.Matrix4x4)
    60. 0x0000024ADAC6317E (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
    61. 0x0000024A61561B8A (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
    62. 0x0000024ADAC61AC3 (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
    63. 0x0000024ADAC6115B (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
    64. 0x0000024A61560931 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    65. 0x0000024A615602AB (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:ProcessEvent (int,intptr)
    66. 0x0000024A6151F8A3 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr)
    67. 0x0000024A6151FB23 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
    68. 0x00007FFBCFD1CBA0 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
    69. 0x00007FFBCFCA2112 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
    70. 0x00007FFBCFCAB10F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
    71. 0x00007FF68559E9AE (Unity) scripting_method_invoke
    72. 0x00007FF6855986FD (Unity) ScriptingInvocation::Invoke
    73. 0x00007FF68559270A (Unity) ScriptingInvocation::Invoke<bool>
    74. 0x00007FF682944FD5 (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
    75. 0x00007FF683347AF4 (Unity) GUIView::ProcessRetainedMode
    76. 0x00007FF683D74093 (Unity) GUIView::OnInputEvent
    77. 0x00007FF6833479EC (Unity) GUIView::ProcessInputEvent
    78. 0x00007FF683D6AF1D (Unity) GUIView::DoPaint
    79. 0x00007FF683D76A1D (Unity) GUIView::RepaintAll
    80. 0x00007FF68341F3B2 (Unity) PlayerLoopController::UpdateScene
    81. 0x00007FF68341D0C8 (Unity) Application::TickTimer
    82. 0x00007FF683D72E83 (Unity) MainMessageLoop
    83. 0x00007FF683D7CF2A (Unity) WinMain
    84. 0x00007FF686D36102 (Unity) __scrt_common_main_seh
    85. 0x00007FFC0AC17BD4 (KERNEL32) BaseThreadInitThunk
    86. 0x00007FFC0C7CCED1 (ntdll) RtlUserThreadStart
    87. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/GeometryJob.cpp Line: 275)
     
  27. SnaiperoG

    SnaiperoG

    Joined:
    Apr 6, 2015
    Posts:
    66
    Unity 2019.4.36f1
    Just crash without report a bug window. I guess its connected with terrain somehow. I have a multiple terrains splitted by scenes, and i have this crash when enter into some terrain scene, which loaded additive way

    Stacktrace:

    at <unknown> <0xffffffff>
    at (wrapper managed-to-native) UnityEditor.EditorGUIUtility.RenderPlayModeViewCamerasInternal_Injected (UnityEngine.RenderTexture,int,UnityEngine.Vector2&,bool,bool) [0x0000c] in <f9102adc00864e0a9c861fc3dd597bda>:0
    at UnityEditor.EditorGUIUtility.RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) [0x00007] in <f9102adc00864e0a9c861fc3dd597bda>:0
    at UnityEditor.PlayModeView.RenderView (UnityEngine.Vector2,bool) [0x000b8] in <f9102adc00864e0a9c861fc3dd597bda>:0
    at UnityEditor.GameView.OnGUI () [0x002ee] in <f9102adc00864e0a9c861fc3dd597bda>:0
    at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) [0x0004f] in <eae584ce26bc40229c1b1aa476bfa589>:0
    at <unknown> <0xffffffff>
    at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) [0x00016] in <eae584ce26bc40229c1b1aa476bfa589>:0
    at System.Reflection.MonoMethod.Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) [0x00038] in <eae584ce26bc40229c1b1aa476bfa589>:0
    at System.Reflection.MethodBase.Invoke (object,object[]) [0x00006] in <eae584ce26bc40229c1b1aa476bfa589>:0
    at UnityEditor.HostView.Invoke (string,object) [0x00012] in <f9102adc00864e0a9c861fc3dd597bda>:0
    at UnityEditor.HostView.Invoke (string) [0x00009] in <f9102adc00864e0a9c861fc3dd597bda>:0
    at UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) [0x0004d] in <f9102adc00864e0a9c861fc3dd597bda>:0
    at UnityEditor.MaximizedHostView.OldOnGUI () [0x001c5] in <f9102adc00864e0a9c861fc3dd597bda>:0
    at UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) [0x0019e] in <cd855c76ab374957a4384f21004cd44a>:0
    at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) [0x00076] in <cd855c76ab374957a4384f21004cd44a>:0
    at UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () [0x0005a] in <cd855c76ab374957a4384f21004cd44a>:0
    at UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,bool,single,System.Exception&) [0x00083] in <cd855c76ab374957a4384f21004cd44a>:0
    at UnityEngine.UIElements.UIR.UIRenderDevice.EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeArray`1<UnityEngine.Vector4>,System.Exception&) [0x00500] in <cd855c76ab374957a4384f21004cd44a>:0
    at UnityEngine.UIElements.UIR.UIRenderDevice.DrawChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeArray`1<UnityEngine.Vector4>,System.Exception&) [0x0002c] in <cd855c76ab374957a4384f21004cd44a>:0
    at UnityEngine.UIElements.UIR.RenderChain.Render (UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags) [0x00671] in <cd855c76ab374957a4384f21004cd44a>:0
    at UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect,UnityEngine.Matrix4x4) [0x00020] in <cd855c76ab374957a4384f21004cd44a>:0
    at UnityEngine.UIElements.UIRRepaintUpdater.Update () [0x00033] in <cd855c76ab374957a4384f21004cd44a>:0
    at UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) [0x0001f] in <cd855c76ab374957a4384f21004cd44a>:0
    at UnityEngine.UIElements.Panel.UpdateForRepaint () [0x0003c] in <cd855c76ab374957a4384f21004cd44a>:0
    at UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event) [0x00061] in <cd855c76ab374957a4384f21004cd44a>:0
    at UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) [0x00029] in <cd855c76ab374957a4384f21004cd44a>:0
    at UnityEngine.UIElements.UIElementsUtility.ProcessEvent (int,intptr) [0x0003e] in <cd855c76ab374957a4384f21004cd44a>:0
    at UnityEngine.GUIUtility.ProcessEvent (int,intptr) [0x00014] in <c6fb44a03db64bd4a43ea88cab15457f>:0
    at (wrapper runtime-invoke) <Module>.runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr) [0x00028] in <c6fb44a03db64bd4a43ea88cab15457f>:0

    =================================================================
    Got a SIGSEGV while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.
    =================================================================