Hey Guys, having some weird issues as of late with my light baking, Some objects in my scene (Despite being the same model) are randomly baking dark! I've attached an example. There is one directional light, as the scene is an exterior. The objects are within a reflection probe too. Lighting is set to real-time with everything static. I've been messing with the Max UV Angle / Distance to see if there is an issue with the map maybe? Confused! Any help / guidance would be great! Thanks!
I've added 4 point lights surrounded the bases which has lit up the models, but its obviously not correct now as the light source doesn't fit the scene? No idea what's going on!
Please make sure that Lightmapping UVs are generated on the mesh. You can also check if UV charts are all correct in scene view by changing visualisation mode to GI > UV charts
Yeah I have, they are identical models, some are baking some aren't! UV Charts look fine too. If I raise it from below its fine, so is there an issue with shadow casting maybe? Looks like the irradiance channel is the issue?
I encountered this problem, too. And I found that reducing the Backface Tolerance value in GI parameters could make it happen less often (still can't get rid of it though). You can try this before Unity's fix.
Hi, i have this problem too. Some objects are randomly dark while the same object looks fine in other areas. The problem is obvious in the irradiance view. Is this still consider a bug a do i need to adjust some settings ?
At least in the scene reported by DazBalley in case #691703, I didn't manage to find any reason for such behaviour, so l forwarded that one to devs. It's hard to say about other cases, but it might be related.