How could I modify this script so that the random color is applied to several 3D objects, since with this script I only manage to give it a random color one by one and it is of many colors, I want to put a random color to several 3d objects, not I know if he explains me well. Any advice help, thank you..
Instead of using GetComponent<MeshRenderer>() you can use GetComponentsInChildren<MeshRenderer>() and you will get an array of mesh renderers, all the ones at or below the current GameObject this script is on. Code (csharp): MeshRenderer[] allMeshRenderers = GetComponentsInChildren<MeshRenderer>(); Then you can iterate that array. It is not guaranteed to be in any particular order.
@Fekzh21 , I am responding to your private mail (let's keep it out here in public so everybody can benefit and learn and chip in). You need to use a for() loop to iterate the MeshRenders, not just operate on a single one as your original code does, something like: Code (csharp): for (int i = 0; i < allMeshRenderers.Length; i++) { // do whatever you want with each one here, such as: allMeshRenderers[i].material.color = ... your original code here }