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Feedback Random Brush permanently broken

Discussion in '2D' started by Baste, Aug 5, 2019.

  1. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    6,335
    I was messing around with the 2D extras package from here. Through a combination of clumsyness and misspelling, I set the random brush to pick randomly between some 5-digit large number of tiles.

    This has permanently broken the random brush. If I select it, Unity hangs as it desperately tries to do... anything with those tiles. I can't figure out where the data about number of tiles selected is stored, so I don't seem to be able to fix it either.

    Help?
     
  2. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    6,335
    Had to delete it from Library/GridBrush.