Since unity networking is allready based on raknet would i have to make a client interface to if i made a C++ server using the raknet lib? Just curious cause if thats the case im gonna have to figure out how to make a managed C++ client lib
there have been some attempts in the past, especially from zumwalt. But I'm not sure if any of them worked out in a usable state state and which of unitys features actually worked because unity has own modifications and bases on raknet 3.0, not 3.7 (3.3 broke quite a few things and I think 3.7 again)
your desk has not done anything against you, so why the punishment ^^ I would use search to look for these efforts and/or drop zumwalt a pm but yeah generally you can expect that you will write your own client code. That being said, its not much work to do so the heavy lifting is the interpretation of the data and that work has to be done with any networking even unity as there is no magic that does "what does packet X mean to my world" for you