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RAIN Artificial Intelligence (AI) Engine v2.1 More Powerful, Still Free

Discussion in 'Assets and Asset Store' started by RT_Jester, Aug 15, 2014.

  1. nasos_333

    nasos_333

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    Hi,

    I wonder if the directory structure is important.

    I see an AI directory made in the Minotaur asset, the RAIN directory and the sentio one. Is it possible to just drag the AI and sentio inside the RAIN directory without any issues ? Or i will need these in the root so RAIN can work ?

    EDIT: I am trying to unpack and there are many issues. Is it possible to have a package with everything pre-unpacked ? Generally assets that try to alter the files in the project are a big problem.

    Also it is a great idea to keep directories to a minimum, if they require to be in the root. Everything would be great inside the RAIN directory and have that as a requirement to be in the root, so absolute paths would always be easilly found and keep everything tidy and in one place.

    EDIT 2: I have now managed to make it work, i left all directories intact in another new project and unpacked. Now i will move it to the main one in a package.

    Great pack and with a lot to learn from.

    A question, how can i detect a slope with the system, is it possible ? Assume two waypoints in different height, can i have my character jump when reach the height separation edge ?
     
    Last edited: Feb 27, 2015
  2. Exeneva

    Exeneva

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    How compatible is this asset (and the sentio characters) with turn-based games? If I want enemies to take turns in their actions, would I be better off with a custom AI solution?
     
  3. eridani

    eridani

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    Can RAIN be made to use the Unity Navmesh easily?
     
  4. jonkuze

    jonkuze

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    Sentio Necromancer: Review

    Works Great! But... It would be nice to have the ability to swap out the Necromancer with my own Custom Character. While I understand the AI was designed for this Necromancer Character, that will limit your sales as not everyone will have use for this particular character. If we could re-use the ready made AI for our own characters then the Asset makes more Sense.

    I think the point of the asset is to promote RAIN AI if i'm not mistaken. Otherwise I could just purchase this Character from the Original Author with Included Animations. I think the main selling Point for Sentio will be to provide Game-Ready AI that we can easily apply to our own Characters, not get stuck with a Character we don't really want to use in our Projects.

    Overall I like the Sentio idea! I purchased this asset to test out how user friendly Sentio truly is, and it is very user-friendly as your advertise it to be. Only I think your focus should be more on allowing custom characters to be used with Sentio (Game-Ready) AI, not selling characters with cool AI that we can't re-use.
     
    Ramsdal, BackwoodsGaming and OnePxl like this.
  5. lod3

    lod3

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    Agreed, but is this the case? I've emailed RT in regards to using custom characters; just awaiting a response. Moreover, I was a bit confused reading this right after reading a review for their Sentio Darkness Warlord:

    https://www.assetstore.unity3d.com/en/#!/content/28751 (Expand all reviews)

    Sounds like what you (and I) are looking for is possible. Do you mind if I ask what makes you feel the use of custom characters isn't currently possible?

    Thank you!
     
  6. hopeful

    hopeful

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    Picked up the Squad Command package, but was disappointed to find that it crashes Unity 5 when you try to run an example scene.
     
  7. RyuMaster

    RyuMaster

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    Is website down for long?
     
  8. Kiwasi

    Kiwasi

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    So how do I remove this from my project? I downloaded it. Played with it for a bit, and decided it doesn't meet my needs for this particular project. However if I just delete the RAIN folder it keeps reimporting the .dll. A bit frustrating to say the least.
     
    hopeful likes this.
  9. djc-smithers

    djc-smithers

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    Ive got the enemy to patrol and run at the player when he sees him. the problem is that the ai looks strait through walls is there a way to make it so the ai cant look through walls?
     
  10. renardmf

    renardmf

    Joined:
    Jun 29, 2012
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    47
    Hello,

    I recently upgraded to Unity 5.0.2 and I am running the latest version of RAIN (2.1.11.0). I started noticing that RAIN continuously asks me if I want to enable automatic updates, even if I say no, every time it compiles or I enter play mode. Is there something I can do to disable this completely? It really slows down my workflow.

    Thanks in advance.
     
  11. DeeCeptor

    DeeCeptor

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    Aug 4, 2013
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    Hi. I'm considering using RAIN for my upcoming project.

    Is RAIN suitable for 2D hex based turn-based strategy game? Examples would be Fire Emblem or Final Fantasy Tactics.

    Thanks
     
  12. TokyoDan

    TokyoDan

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    What kind of AI? smart NPC? pathfinding? Are you a coder? RAIN although it is free might be overkill and possibly difficult to get into.

    If you are doing 2D hex-based then GameLogic Grids has some PathFinding AI. http://forum.unity3d.com/threads/gamelogic-grids-a-library-for-hex-tri-polar-and-square-grids.189866
    http://gamelogic.co.za

    For NPC (and pathfinding) Behavior Designer with the Movement Pack can be used. It is visual coding with Behavior Trees and if you code you can code your own tasks than become visual elements:
    http://forum.unity3d.com/threads/be...rees-for-everyone.227497/page-31#post-2277357
    http://opsive.com/assets/BehaviorDesigner/

    But neither of theses are free.

    BTW. I am making a 2D grid-based game too. Actually it uses all 3D objects but with a orthographic camera in a top-down view and I am using the above assets.
     
    Last edited: Sep 8, 2015
  13. DeeCeptor

    DeeCeptor

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    I am a coder, and have taken AI courses and am familiar with A*.

    The AI needs to be capable of deciding what move will inflict the most damage to enemies, while sticking closely to its other units so their forces don't get strung out and picked off one at a time.

    I saw that there's a free A* pathing library. It should be possible to encode this behaviour by giving each hex a value or a cost, depending on the 'threat level' of being in that hex. Ex: being next to a swarm of enemies is bad, being next to a single enemy and loads of allies is good.

    Would it be simpler to make 'good' turn based strategy in RAIN, or would it be best if I just coded everything into the graph structure of the map and let A* do its magic?
     
  14. JorJi

    JorJi

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    Jun 28, 2015
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    1
    Please help, i need change visual sensor range by script. Ok i try - gameObject.GetComponentInChildren<AIRig> ().AI.Senses.GetSensor("eyes").range but... it not work, where i can get it?
     
  15. shao tsui

    shao tsui

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    Jul 3, 2015
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    Hi, I got a question here. Does RAIN AI support windows 10 app build? I'm currently using RAIN AI (nice work by the way) in my project. When I tried to build windows 10 app, I got some error messages. I would like to know if RAIN AI supports windows 10 app build. Thank you.
     
  16. TechnicalArtist

    TechnicalArtist

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    Can possible 3d space AI game with Rain?

    Is it only solution for ground-based agents ? Is there any 3d systems available? It may be possible to do A* on a cubical grid.
     
  17. Zireael07

    Zireael07

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    Apr 27, 2016
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    Was the removal of .dll problem fixed?

    Also, is this still alive? I heard tons of praise for the active forums and support and tutorials, but I'm having problems finding anything that's not outdated.
     
  18. TheCelt

    TheCelt

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    Has development on this asset been abandoned?
     
  19. MaoFerrero

    MaoFerrero

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    Aug 4, 2013
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    I guess so!
    info about rain is in a legacy section of the rivaltheory website
     
  20. arnesso

    arnesso

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    Mar 3, 2015
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    Thank you for the update. Does this great AI system work with Photon Network somehow ?
    Thanks for any help
     
  21. mysticfall

    mysticfall

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    Aug 9, 2016
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    I just made a custom Motor implementation to do that. Not too sure about the quality, as I'm very new to Unity/C#/RAIN so it might contain bugs.
     

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  22. Vampyr_Engel

    Vampyr_Engel

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    Dec 17, 2014
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    Can I use this for having A.I on a sphere A.I that can shoot drive and fly on or between spherical planets? Thank you
     
  23. hopeful

    hopeful

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    I think RAIN has gone away, but you can double check on their support address to be sure.
     
  24. Zax2015

    Zax2015

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    Dec 8, 2015
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    Can anyone tell me where to get the Rain AI Documentation, tutorials, and extras please? All their links on the asset store and the forums are broken.
     
    EricWilliams and JamesArndt like this.
  25. Dr_TKL

    Dr_TKL

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    Dec 18, 2013
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    It's very sadly, that Rain AI is gone. Our team using this lib since 2015 in our projects. So now, we should search for another solution.
     
  26. radiantboy

    radiantboy

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    Nov 21, 2012
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    Does the final version of RAIN not work now ? Im trying rain and alll the sentio characters I bought a while back, but they dont seem to work anymore. I wish they would fix these and bring them back
     
  27. radiantboy

    radiantboy

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    Are your sentio dudes still working in unity 2018 or not ?
     
  28. OrlovskyConsultingGbR

    OrlovskyConsultingGbR

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    radiantboy sadly but from how it looks like they dont work anymore and unity store dont provide download for AI RAIN package.