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Rail Sooter Template

Discussion in 'Works In Progress - Archive' started by Viperia, Oct 26, 2016.

?

How much should Rail Shooter cost?

  1. 20$

    1 vote(s)
    33.3%
  2. 40$

    1 vote(s)
    33.3%
  3. 60$

    0 vote(s)
    0.0%
  4. 80$

    1 vote(s)
    33.3%
  1. Viperia

    Viperia

    Joined:
    Feb 17, 2014
    Posts:
    9
    Hi everyone,

    I'm working on a Rail Shooter template.
    The main idea for this project is that users get a simple andcomplete tool to write the screenplay of their games.
    Each Level is cutting in "sequences".
    You can add, insert, remove easily a "sequence".

    The "sequence manager":


    Object and Ennemy can be "allocated" to a particular sequence. It will be activated when the correct sequence start.
    And / or you can activate it with conditions (delay, some deads before,...)

    This project use Animations, Splines and a Hiding system (like TimeCrisis).

    Some additional features:
    - Full path system
    - Complete Weapon System
    - Power Up (ammo, weapons, health, time, adrenaline)
    - Continue system
    - Ennemy AI (move, hide, shoot).
    - IOS and Android. Touch manager
    - Game Menu


    You can try a demo level here: (v1.0)
    http://cheesegames.net/games/673/index.php?gameDataId=673

    An android apk will be available soon. Project is 100% compatible with IOS and Android

    Please let me know any suggestions you've got!
     
    Last edited: Nov 22, 2016
  2. josehzz112

    josehzz112

    Joined:
    Mar 22, 2016
    Posts:
    43
    Just played the demo, and IMO it has all the basics and some extras good job.

    I would like to visually see the weapon I'm holding while playing but thats just personal preference.

    Also I found 2 bugs. First is when you lose all your life points and click to continue playing the health UI on the left corner doesn't not update to 100%. Second, if you die while the player is moving it keeps moving to the next zone (it should respawn at the begining of that zone).
     
  3. Viperia

    Viperia

    Joined:
    Feb 17, 2014
    Posts:
    9
    Hi, Thank you for your feedback.

    You can easily visually weapons. I use a part of my weapon system made for my FPS. Just have to set the correct position (in the demo, position is behind the player screen).

    Each weapon is a prefab. Bullets are actually spawn from "WeaponHolder position". I will do an option to modify this easily for each weapon. Thanks for idea.

    Bug 1 (health UI): correction done.
    Bug 2 (continue movement): got a lot of bugs with the "Continue system". The big one is for spawning objects. ex: player picks a power up, and die. After continue, the power up must respawn (or not?). I don't really no how to keeps things simple but with more possibilities.

    Thank you again for your feedback. It really helps me.