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RageSpline - Create smooth 2D graphics inside Unity - Coming soon

Discussion in 'Assets and Asset Store' started by keely, Apr 7, 2011.

  1. prime31

    prime31

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    @keely, that all sounds awesome to me. Anything that isn't in there I have no problem making myself as extension methods. With your permission I could even make them into tutorial videos like this Vectrocity extension video if it makes sense and can provide a good learning experience for others.
     
  2. keely

    keely

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    Anything like this would make me very very happy.

    edit: I just sent you a private message.
     
    Last edited: Apr 21, 2011
  3. trooper

    trooper

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    Very nice mate, not the art style we'd go for but the prototyping potential is very valuable.
     
  4. p6r

    p6r

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    Sorry, I didn't see the pictures with textures !
    WOW ! So it's perfect !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    It's a very complete tool. It's very rare !!!
    Your last video is very impressive and attractive. So we can create an entire world directly into Unity.

    The most interesting, I think : Thanks to your tool, it seems we can use ONLY one software (= Unity3D) to create complete nice games : backgrounds, "characters", engine...
    Generally I have to use a lot of softwares but with RageSpline I can make all what I need...
    I can't wait to use it !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Congratulations again for your work and tool !!!
    6R
     
  5. cemC

    cemC

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    great work. i think that you use meshFilter commands in your code. And in script reference, there are not enough examples or tutorails about mesh modifiier. Then , Do you any suggestion tutorials or example projects about meshFilter,mesh modifier?
     
  6. Alienchild

    Alienchild

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  7. bmahloch

    bmahloch

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    Just Wow!

    Really great work.
     
  8. Esila

    Esila

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    very cool, I'm ready to buy it.
     
  9. p6r

    p6r

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    Questions :
    * How many splines can we use in one scene ??? (low-poly splines or high !?!)
    * Can we use the splines in other planes : XZ, YZ ???

    6R
     
  10. Toad

    Toad

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    Looking very cool!
     
  11. keely

    keely

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    I just submitted RageSpline to Asset Store and it's now pending their approval.

    Small step for a man, giant leap for a Ragecube.
     
  12. ibyte

    ibyte

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    And your not going to spill the details?
     
    Last edited: Apr 22, 2011
  13. keely

    keely

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    What's on your mind?
     
  14. proportion

    proportion

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    what price did you put on it?
     
  15. keely

    keely

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    I know this might be nitpicking, but since the approval process includes a small possibility that they want to tweak the price, I don't want to comment about the price I submitted. Really sorry, but let's hope that the wait is soon over.
     
  16. proportion

    proportion

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    yea fair enough. well i hope it does really well. i have a feeling it will as it is the first asset store item that i have wanted to get (including the free ones). have you though of just selling it direct on your blog site as well? or at unity prefabs?
     
  17. keely

    keely

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    I considered that too, but since I'm (for now) doing this on my free time, that's the kind of thing I really have to avoid like the plague. All those small tasks like maintaining your own webstore can really add up very quick.
     
  18. ibyte

    ibyte

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    Hey keely, was wondering what your final feature set was for v1.0! as well the price but thats cool if your going to wait.

    iByte
     
  19. keely

    keely

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    I had to cut some of the ideas from v1.0 since so many ppl wanted to get their hands on it quickly, but if I had to list features it would be something like this:

    - Creating 2D meshes and lines with bézier-based splines
    - Outlining with single color, variable width per control point + natural/sharp switch per point
    - Solid one color fills
    - Linear gradient fills with two colors and GUI-adjustable scale, offset position and rotation
    - Emboss styling with two colors and GUI-adjustable adjustable scale, rotation and smoothness variable.
    - Texturing support with GUI-adjustable scale, offset and rotation
    - Automatic physics generation (box colliders)
    - Adjustable vertex count for outline, fill, emboss and physics
    - Example game included: RageCar

    "GUI-adjustable" means that there's a easy-to-use handle on top of the object, which you can use to set up scale/rotation/offset very intuitively. You can get a feel for that from the introduction video which I posted earlier.

    I've had two outsiders (Prime31 and melmonkey), with no prior experience and no help from me, to test this tool. They have both stated, there is a very quick learning curve and no documentation is needed.

    I didn't actually make any documentation at all because of this. There's a short readme.txt and the key commands are also visible on the GameObject inspector all the time. I try to answer all the questions on the forum once it's released and make a faq if necessary.

    There are few quirks that I'm already aware of that will be fixed for the v1.1, but they are no "showstoppers" by any means.
     
    Last edited: Apr 23, 2011
  20. keely

    keely

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    In the meantime, while anxiously waiting for this to get approved for the Store, you can waste your time with my game Memodies. I just changed it's price from 0.99$ to free. link.

    It doesn't use RageSpline obviously, but it's an Unity 2D game so worth checking out anyways.
     
    Last edited: Apr 23, 2011
  21. WebWolfRussian

    WebWolfRussian

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    What about GUI example with your RageSpline? :)
     
  22. p6r

    p6r

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    Bought !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Can't wait to play with...

    6R
     
  23. ibyte

    ibyte

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    Ditto, thanks!!! keely.

    iByte
     
  24. keely

    keely

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  25. PeterEmil

    PeterEmil

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    Wow! That's a hell of a lot frustration playing your demo! Like to have some kind of interaction possible while boxie is in midair or when landing you can have a handbrake kind of control because otherwise the game won't be a hit. But besides that, it is strong with a good visual appeal! Congrats.

    PE