What should I be expecting out of performance here? I believe at the time of recording, this was 34 rigidbodies per character, with slowdown( at 256 character entities(so 8704 rigidbodies) and choked at 512 using a 8700k+1070. When profiling it appeared the joint jobs took the most time, but I don't really have a frame of reference for my expectations here. Will the official workflow scale better than what I'm experiencing here or is this as expected? Also any timeframe on when the official workflow will make it to us? I hate to bring it up but its been a very long time since physics driven animation was teased both from unite presentation with havok water wheel/robot bodies and the subsequent unite now parkour example.