Hello dev mates, i have some trouble to make my 3rd game . I can't get where to start . I am on a 2.5d game something like this one - https://www.google.co.in/url?sa=t&r...rO17e3ddMSk7UUHaw&sig2=8uNJC1GDjEm510Ycp_IK-Q this is by vipergames and created in Unity . So this is 2d and i want to do same stuff with 3d ragdoll character . I completed ragdoll process but how do i add limits of the bones so the only streach a little bit and again act like a start shape , like in the game . And while moving to x and y it goes to z automatically (with some bounces) how it just go straight to x and y . (waiting for answer since a month ago , hope this time i get the answer) thanks .
anyone , Cmon no one have enough knowledge(it's professional class and no one giving a good answer to me).
Try a configurable joint http://docs.unity3d.com/Manual/class-ConfigurableJoint.html Set the motions to limited, and then set the limit amounts to your desire. To prevent it from going to z, maybe try constraining your rigidbodies z position on the rigidbody component. I dont know what you mean "act like a start shape", but if you mean having the joint spring back to its original position, then I think the springs do that on the configurable joint.