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Ragdoll fly away

Discussion in 'Physics' started by KingaO, Feb 12, 2020.

  1. KingaO

    KingaO

    Joined:
    Apr 16, 2018
    Posts:
    19
    Hi,

    I have a problem with my ragdolls. I made a scene with Crest ocean system, my enemies are on a boat, Im using AddForceAtPosition to move it. I set up ragdoll for my enemies. I made sure that the character is in t pose and is facing right direction. None of the colliders are overlaping in t pose. They have an animator with one animation in it. My enemies are on a layer Ragdoll and I change setting in Projects Settings -> Physics so nothing will collide with them.

    When I go to play Mode everything is fine, but then after a while (a few or a dozen second or it doesnt happen at all this time) my enemies are flying away. If I pause and go see where my enemy is and than go back to play mode he appears where he supposed to be.

    The strangest thing is that if I look at my enemies in scene view they are not flying away.... I have no idea what is happening.
    When Im in gameview my enemies are far away so I dont really see them at first and they never fly away when they are close.