Hey OTEE. I'm using a heavily modified CharacterAndRagdoll script on the default soldier guy, and now I'm playing with a rocket launcher I made which uses a moderately modified Explosion script when it collides with anything. When he dies, he turns into a ragdoll... but for some reason does not react to the rocket that just exploded next to him. I can't figure out why - I've tried fiddling with the time interval over which the explosion applies a force to the things within its sphere radius, but for some reason nothing works. He will respond to new rockets after he dies, but not the first one for some reason. Next I'm gonna try delaying the explosion a split second, but that probably won't make a difference either. Hayelp!