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Radius of drawing a Normal Map around camera.

Discussion in 'General Graphics' started by ZackMercury, Jan 14, 2015.

  1. ZackMercury

    ZackMercury

    Joined:
    Jan 14, 2015
    Posts:
    2
    Hello, friends. I'm new to Unity, and my question is so basic, but I haven't found any tips in Documentation or settings in Unity.

    Okay. I've created a terrain, downloaded some grass texture and used it as texture and as normal map.
    After I've put a Basic Character Controller that available in my free version, I've put Point Light inside.
    Then I've started game and have noticed that Normal Map is drawn only in a small radius and I clearly see lines on the grass where it ends.
    Is there a way to set that radius larger?

     
  2. mouurusai

    mouurusai

    Joined:
    Dec 2, 2011
    Posts:
    349
    Try set filter to "Trilinear" and "Aniso level" > 2
     

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  3. ZackMercury

    ZackMercury

    Joined:
    Jan 14, 2015
    Posts:
    2
    Thank you, senpai. ;)
    The line moved ahead and that's what I wanted to get.