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Question Radius affects to all entities

Discussion in 'Physics for ECS' started by mati2762, Jun 22, 2023.

  1. mati2762

    mati2762

    Joined:
    Dec 26, 2017
    Posts:
    27
    DOTS 1.0.11

    I create Entity using prefab that have a SphereCollider component. If I change the Radius for one Entity, it affects all Entitis, even those created from different prefabs. How can I fix this? Has anyone encountered this issue?