Hi everyone! I'm working on a fake motion blur solution for the common "wagon wheel" problem in Unity 5. At the beginning I wanted to create a local radial motion blur as Image Effect but it's too hard for me, so I'm trying different approaches. As now, I just need an shader to perform a radial blur on a texture using a float value (angle) as input, but I'm quite noob on shaders. Here is an example of what I would like to reproduce: Does anyone have some suggestions? I'd really appreciate some help!