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RadeonRays.dll?

Discussion in '2018.2 Beta' started by Reanimate_L, May 7, 2018.

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  1. Reanimate_L

    Reanimate_L

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    I just noticed there's a RadeonRays.dlls in the unity installation folder, is it activated by default? if it's not is there a way to activate it?
     
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  2. Mauri

    Mauri

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  3. Reanimate_L

    Reanimate_L

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    so basically it's activated by default?
     
  4. Mauri

    Mauri

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    Should be, I guess.
     
  5. hippocoder

    hippocoder

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    If your bake times are 10 times shorter then it is, otherwise you will have to wait for a later beta. Just because it's there, doesn't mean it's used. I tested it again for this post and I'm quite sure it's not being used right now as of beta 2018.2 b3.
     
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  6. LeonhardP

    LeonhardP

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    It's not ready yet, and probably won't be for a couple more months. You can expect us to make a lot of noise once it becomes stable enough so a public preview is warranted and initiated.
     
  7. Reanimate_L

    Reanimate_L

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    Thanks for the info, i'm just wondering why it's there :)
     
  8. hippocoder

    hippocoder

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    Unity do this all the time, they push changes before they are available to end users, it is business as usual.
     
  9. kemalakay

    kemalakay

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    Hi @Reanimate_L

    The actual reason why RadeonRays.dll is already there is no secret. We can be totally transparent about it.

    When developers are working on large features such as a new lightmapping backend, it is hard to maintain the codebase. Needless to say, new features are being developed in development branches, and in order to facilitate the merging process later, some parts of the code are already merged. At this point, the codebase for Unity is like a living organism so pushing some stuff early on ensures less headaches later.

    In this case, libraries for RadeonRays are pushed first, so the developers can focus on other important tasks without worrying about the maintenance of library files. And yes, some changes are being pushed early on because retrospectively, pushing large and new features as a gigantic changeset proved to be a bad practise.

    In an ideal Unity world, everything is a package and all the features are modular. We're already moving there with Scriptable Render Pipeline. Eventually, that's also the goal for lighting. It just takes time and until then, we're slowly pushing it under the ice but clearly, it doesn't go unnoticed to some trained eyes :)

    I hope this clarifies the issue. Thanks!
     
  10. Lars-Steenhoff

    Lars-Steenhoff

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    Excited to see whats coming in the next few months
    That gives me a few months to save up for a new GPU :)
     
  11. TooManySugar

    TooManySugar

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    will still be a 2018.2 feature as planned?.
     
  12. hippocoder

    hippocoder

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    Where was it said it would be a 2018.2 feature? I do not see it on the roadmap for 2018.2
     
  13. TooManySugar

    TooManySugar

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    In this video's description
     
  14. hippocoder

    hippocoder

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    "Coming in Preview with Unity 2018.2." is indeed on the video description and this is Unity's mistake. They need to link to roadmap or word it better. They might still bring it in preview during 2018.2 - after 2018.2 is launched (this covers 2018.3 beta, after all).

    But needs better wording so people can adjust expectations.

    For anyone reading, your best indication is the roadmap: https://unity3d.com/unity/roadmap
     
  15. TooManySugar

    TooManySugar

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    You probably right. I was eagerly waiting for this to come even in preview mode during this beta. Been without bake a big map since 4.7 and I really whant to upgrade my project but without proper light baking I won´t move.
     
  16. hippocoder

    hippocoder

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    I actually went full realtime for now, with a view of returning to baking when GPU lightmapper comes out. It's the same problem with asmdefs - I have simply not bothered with it until incremental compiler. Because as an indie, I face the choice of ruining my productivity (the most valuable indie resource) or making things a bit S*** for a while and hoping Unity cures it.

    Thankfully the electrical boffins at Unity are on the job.
     
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  17. GameDevCouple

    GameDevCouple

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    Same and I would like to point out that realtime lighting has had remarkably decent performance so far, way better than I had assumed. Its also had the knock on effect of making me be more precious with performance from the get go, as there is not a bake step that will magically remove some of the heavy lifting before building.
     
  18. LeonhardP

    LeonhardP

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    Sorry for that, the remark has been removed.
     
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  19. Lars-Steenhoff

    Lars-Steenhoff

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    I think its coming in 2018.3, pretty sure about it!
     
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  20. Lars-Steenhoff

    Lars-Steenhoff

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    https://www.techpowerup.com/gpudb/3224/geforce-gtx-1180

    And this video card that will likely come out around the same time should speed up gpu rendering very nicely. with 16 gb ram and 12 terraflops fp32 performance.

    and Amd will surely also have a nice new card that will be coming out.
     
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  21. hippocoder

    hippocoder

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    Yep although have to lock this now (it's not a 2018.2 thingy - but that card... is gonna be the bees knees!)
     
    Reanimate_L likes this.
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