Notice: Arcade Racer: Racing Game Development Kit is being submitted for review; once it's accepted the Racing Game Template will be deprecated and removed from the store. - I know there were a lot of people asking about the beta, well, it's here.. come and try it, provide some feedback and let me know what you're thinking about using it to make! Arcade Racer Discussion Forum: https://forum.unity.com/threads/arcade-racer-racing-game-development-kit.380924/ -- -- -- Racing Game Template is a powerful framework that has everything you need to start building a racing or driving game. Add new car models to the car prefabs provided, add your own race tracks and environments then layout the waypoints along the track for the AI and player to follow. Framework is based on core Unity components including: uGUI, Unity Networking, Scriptable Objects, Customized Inspectors, and PlayerPrefs to save data. New features and optimization updates are still being made. Asset Store Video Setup Guide/Tutorial Series Key Features: No programming required to start, written in C# with full source code provided Project editor window to quickly manage project settings, prefabs and variables. Unity Interface (uGUI) Unity Networking (uNET) multiplayer ready prefabs Unity Rewarded Video Ads (Mobile) Mobile ready controller with tilt, UI buttons or UI joystick for mobile steering. Inverse Kinematics animated driver responds to player input AI opponent drivers use an advanced sensor rig for detecting other drivers or obstacles. Open world scene ready for programmers and developers to create unique game design concepts. Vehicle material customization & performance upgrades Advanced way-point system for player arrow way-pointer, AI path finding, & racer position tracking Race lap & position tracking, time system and wrong-way detection Adjustable race laps & number of opponents system Options, pause and garage menu systems Currency & reward system, unlock races through purchase or progression Mini-Map Rear and side view mirrors Unity Networking (UNet) Features: Unity Multiplayer Services Tested on Windows, Android Lobby system Create or join games Custom match name and size Open world scene selection Full car controller prefab synchronization Networked IK driver procedural animation Multiplayer race modes coming soon... Racing Game Template now includes an Edy's Vehicle Physics integration package that will prepare the scripts, prefabs and scenes to use the EVP car controller and camera as an alternative to the included car and camera controller. NOTE: EVP Multiplayer is being finalized and will be released soon.