Search Unity

Racing car appear as weightless object while hitting on colliders

Discussion in 'Editor & General Support' started by sruthidivakar, Apr 8, 2013.

  1. sruthidivakar

    sruthidivakar

    Joined:
    Apr 8, 2013
    Posts:
    3
    Hi,

    I am developing a racing game. But the the problem i am facing is, my car act as a weightless object while it hit on other car or fence etc. I assign rigid body.mass = 3000f and angular drag as 25. I am using wheel collider for the movement of vehicle.

    How can I give a weight to body?

    Thanks in advance