Search Unity

RaceTest 4

Discussion in 'Made With Unity' started by walker, Jan 29, 2008.

  1. walker

    walker

    Joined:
    Oct 19, 2007
    Posts:
    39
    hi all!

    ############################
    # xRacing2 GTA_cup version a020
    ############################

    changes:

    ive switched to FirstpersonView for the playercar
    better Instruments -> "original" alfa romeo 68/69 gta_style
    added steerwheel
    new bots - somewhat better "ais"

    http://www.thenewdimension.com/xRacing/index.html
    webplayer - filesize - 3.1mb compressed


    ############################
    # xRacing2 GTA_cup version a010
    ############################

    ive added ai_cars
    5x alfa romeo GTA 1300 Junior ->original autodelta_painting (red/white, white/green)
    1x alfa romeo Giulia Sprint GTA 1600 corsa -> black_beauty
    some improvements

    ############################
    # xRacing2 GTA_cup version a005
    ############################

    many improvements;
    new steering
    new gearbox
    full working brakesystem
    new carshader (pixellights)
    blobshadows under bridges
    better collision

    added waypoints for upcoming versions (ai_cars)
    setup_screen(somewhat cheesy at the time - i know)


    ############################
    # xRacing2 GTA_cup version a000
    ############################
    my first steps with unity
    i know its a pre_alpha_version, (a000 )however

    have fun
     
  2. drJones

    drJones

    Joined:
    Oct 19, 2005
    Posts:
    1,351
    wow - everyone their brother are making a racing game! (me included ; )

    nice choice on the mouse steering, i've got that as well - hate the arrow tapping!

    your HUD is fantastic, very well done. i'd throw the smooth follow script in there, the camera moves too rigidly as it is.

    great start ; )
     
  3. Obscurity

    Obscurity

    Joined:
    Nov 13, 2007
    Posts:
    203
    That's very good. I find that the best test of a car sim / racer is to see if the cars will flip, but not flip easily. Took a while, but I flipped it. Beautiful.
     
  4. nm8shun

    nm8shun

    Joined:
    Jul 14, 2007
    Posts:
    476
    Yeah, nice stuff. Are you using a custom Car Physics script? Or some combination of the Vehicles example?
     
  5. relish3d

    relish3d

    Joined:
    Nov 15, 2007
    Posts:
    39
    really good start there! liked the car material-All impressive stuff. Although for some reason I wanted a martini after playing it! :)
    Gaz
     
  6. aaron-parr

    aaron-parr

    Joined:
    Apr 22, 2007
    Posts:
    577
    Enjoyable. I liked the break lights everytime I hit spacebar. I managed to jump the barrier and run some laps on the other side which was interesting, but the trees were only illusory. I went right through them.

    You might want to disable the skin change mid race although I enjoyed that too. :) Maybe the car is part of MI-6?
     
  7. walker

    walker

    Joined:
    Oct 19, 2007
    Posts:
    39
    thank you for your comments!

    its a "real 3d hud"
    fuel, temp, oilbar are placeholders at the moment

    its based on forests raycast_car_example

    actually breakes wont work, lights only

    yes they have no colliders

    hm, not sure what you will mean with - its a real existing car - alfa romeo giulia sprint gta 1600 build in the late 60ts by autodelta - stradale/corsa - version
     
  8. DaveyJJ

    DaveyJJ

    Joined:
    Mar 24, 2005
    Posts:
    1,558
    Lovely. Just the right steering balance between way too loose to control and driving it hard. Nice sun flare, great colouring, and very nice HUD (the wing mirrors on both sides are a great touch). Can't wait to see how this one develops, superb work. I'm doing an update to the WMG site tomorrow to include this, if that's OK?
     
  9. walker

    walker

    Joined:
    Oct 19, 2007
    Posts:
    39
    yes its ok :)

    last not least im impressed what unity can do.
    on my side: its a lot of work to bring it to a beta_level - cos, actually nothing is optimized / finetuned, ...
     
  10. azabug

    azabug

    Joined:
    Aug 8, 2007
    Posts:
    111
    That's fantastic! .. soo smooth ... textures look fantastic, the car model is very cool and I like the optional skins ... gear changes were cool .. be nice if there was a little visible kick forward ... maybe in the camera script .. a little Mathf.Lerp magic could free the cam a little so it's not so fixed ... also the mouse steering although very nice is slightly problematic ... as the wheels can suddenly jump to a 90 degree angle ... needs some sort of restriction .. min/max angle etc.

    over all

    totally love it ... really impressed with how much work you've put into it

    and I'm hanging out to have a go at the next version.
     
  11. DaveyJJ

    DaveyJJ

    Joined:
    Mar 24, 2005
    Posts:
    1,558
    Yup!

    If this is his "unpotimized" and "un-fintuned" and "pre_alpha_version" I can't wait for the better one. Again, great job so far!
     
  12. walker

    walker

    Joined:
    Oct 19, 2007
    Posts:
    39
    well thanks again, but be patient,
    im new to unity -> especially scripting, (have worked with another engine for years -> much different .js and GUI)
    so it will take a while to figure out unitys way to do things
    ive added a working brakesystem - >v001
    actually im working on better gearsystem - have added "N" and "R" to the gearbox so the car has only key "w" ive removed key "s" for reverse ->v002
    next step better collisions -> v003
    in the actual version ive removed blobshadows at bridges (better performance) i will readd when ive splitted up the track (seperated "bridgeparts" for blobshadows)
    im working on a nightmap too, more soon, i will post a new version when im done with v003
     
  13. walker

    walker

    Joined:
    Oct 19, 2007
    Posts:
    39
    xRacing2 GTA_cup version a005

    many improvements, ...
     
  14. tim

    tim

    Joined:
    Feb 3, 2007
    Posts:
    113
    Aww, now I can't go 300 mph in reverse anymore. That's probably for the best, though :p
     
  15. walker

    walker

    Joined:
    Oct 19, 2007
    Posts:
    39
    hi @ll !

    xRacing2 GTA_cup version a010

    ive added ai_cars
    next step -> bring it to a beta_release

    at this point i have to say the unity_engine is impressive

    have fun :)
     
  16. bigkahuna

    bigkahuna

    Joined:
    Apr 30, 2006
    Posts:
    5,434
    Awesome! Too bad I can't drive worth a @#$! I wish there were a way to modify the sensitivity of the steering controls. I tried using my gamepad and keyboard and it was pretty hard to keep the car under control. But I love the graphics and car AI. Nicely done!
     
  17. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,664
    Cool!

    I'd say the two things that I found frustro/confusing were related to gearing.

    I wanted to gear down going into a corner at high rpms, and the game didn't simulate cars/driving in that way. I wanted to come up to a corner (double clutch) and down shift to hold up the rps but drop the speed. There could be a closer relationship between the gearing and the driving. I'm not sure exactly how the sim is working, but it's a bit odd.

    The other was having the gearbox reset to N when one hits something. Took me a while to realize what was happening. I'd rather be forced to shift back to N or 1 to start up again.

    Can you force the car to "stall" if it's in too high a gear?

    Great Job!
     
  18. Aubrey-Falconer

    Aubrey-Falconer

    Joined:
    Feb 13, 2008
    Posts:
    438
    Fun! Can anyone top this screenshot? :)
     

    Attached Files:

  19. walker

    walker

    Joined:
    Oct 19, 2007
    Posts:
    39
    nice shot :)

    when i make my testruns i have crazy situations too
     
  20. walker

    walker

    Joined:
    Oct 19, 2007
    Posts:
    39
    hi!

    ive changed from 3.personview to 1.personview -> some more improvements.
    the file is compressed now ...

    have fun :)