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Rabid Jump - 2D Mobile Game

Discussion in 'Made With Unity' started by Pandamonium99, Mar 13, 2014.

  1. Pandamonium99

    Pandamonium99

    Joined:
    Jul 16, 2012
    Posts:
    14
  2. Alf203

    Alf203

    Joined:
    Dec 7, 2012
    Posts:
    461
    No one will respond if you don't include a screenshot.*




    *this post doesn't count.
     
  3. Not_Sure

    Not_Sure

    Joined:
    Dec 13, 2011
    Posts:
    3,546
    Okay here's my opinion:

    1) pixels are cool. Randomly scaled pixels? Not so much. Pick one scaling and stick to in.

    2) while it's nice to see a new take on flappy bird, this gameplay basically keeps the frustration but loses the rapid pace. Not the best combination.

    3) I would either try having the rabbit pause while charging the jumps or figure out how to make it more rapid (maybe make the jumps instant but add thrust the longer you touch the screen).