Search Unity

Quiz Game - Repeating all wrong answered questions

Discussion in 'Scripting' started by ney0, Jul 12, 2019.

  1. ney0

    ney0

    Joined:
    Dec 26, 2018
    Posts:
    9
    Hey there,

    this is my first thread I hope I won't miss anything. I'm a Unity and C# beginner and currently I'm trying to develop a Quiz Game. For test purposes there are only 2 questions stored in a json File. I want to repeat the wrong answered questions. They should be displayed after the last question of a list, but I just cant find a proper way to do that. So far I could manage to display the questions but when answering the last wrong answered question I get the error: "Index was out of range. Must be non-negative and less than the size of the collection."
    I would be grateful for any help :)

    Code (CSharp):
    1.  
    2.    
    3.     private void ShowQuestion()
    4.     {
    5.         RemoveAnswerButtons();
    6.  
    7.         poolList = new List<Question_Script>(questionPool);
    8.         Question_Script questionData = poolList[questionIndex];
    9.         questionDisplayText.text = questionData.question;
    10.  
    11.         for (int i = 0; i < questionData.answers.Length; i++)
    12.         {
    13.             GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
    14.             answerButtonGameObjects.Add(answerButtonGameObject);
    15.             answerButtonGameObject.transform.SetParent(answerButtonParent);
    16.  
    17.             AnswerButton_Script answerButton = answerButtonGameObject.GetComponent<AnswerButton_Script>();
    18.             answerButton.Setup(questionData.answers[i]);
    19.         }
    20.     }
    21.  
    22.     private void Show()
    23.     {
    24.         RemoveAnswerButtons();
    25.  
    26.         questionDisplayText.text = fbF.question;
    27.  
    28.         for (int i = 0; i < fbF.answers.Length; i++)
    29.         {
    30.             GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
    31.             answerButtonGameObjects.Add(answerButtonGameObject);
    32.             answerButtonGameObject.transform.SetParent(answerButtonParent);
    33.  
    34.             AnswerButton_Script answerButton = answerButtonGameObject.GetComponent<AnswerButton_Script>();
    35.             answerButton.Setup(fbF.answers[i]);
    36.         }
    37.     }
    38.  
    39.     private void RemoveAnswerButtons()
    40.     {
    41.         while(answerButtonGameObjects.Count> 0)
    42.         {
    43.             answerButtonObjectPool.ReturnObject(answerButtonGameObjects[0]);
    44.             answerButtonGameObjects.RemoveAt(0);
    45.         }
    46.     }
    47.  
    48.     public void AnswerButtonClicked(bool correct)
    49.     {
    50.         if (correct)
    51.         {
    52.             playerScore += currentRoundData.addScore;
    53.             scoreDisplayText.text = "Score" + playerScore.ToString();
    54.             poolList.RemoveAt(0);
    55.         }
    56.  
    57.         else
    58.         {
    59.             allfbF.Add(poolList[questionIndex]);
    60.             poolList.RemoveAt(0);
    61.         }
    62.  
    63.         if (poolList.Count > questionIndex)
    64.         {
    65.             questionIndex++;
    66.             ShowQuestion();
    67.          }
    68.  
    69.         else
    70.         {
    71.             if (allfbF.Count > 0 && poolList.Count <= questionIndex)
    72.             {
    73.                 Show();
    74.                 if (allfbF.Count > fbFIndex)
    75.                 {
    76.                     if (correct)
    77.                     {
    78.                         allfbF.RemoveAt(0);
    79.                         fbFIndex++;
    80.                     }
    81.                 }
    82.                 else
    83.                 {
    84.                     EndRound();
    85.                 }
    86.             }
    87.         }
    88.     }
    89.