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Discussion in 'Formats & External Tools' started by Don-Gray, Apr 10, 2014.

  1. Don-Gray

    Don-Gray

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    Looking for any info on their upcoming Quixel Suite.
    Any users here?
    The hobbyist price is only $99, looks pretty cool.
    Difficult to learn?
    The videos make it look easy.
    Still looking for the pricing on the Megascan files.
     
  2. BlackKnight

    BlackKnight

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    Interesting tool .... dont know much about it!
     
  3. BigDaz

    BigDaz

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    The old versions of NDO and DDO are now free to try. If you look for the legacy link at the bottom of the pages
    http://dev.quixel.se/ddo
    http://dev.quixel.se/ndo

    It's a great set of tools and simple to use. But it is essentially a plugin for Photoshop, it's not independent like Substance Designer.
     
  4. lazygunn

    lazygunn

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    Wanted to chime in, the Quixel Suite looks amazing and i think it will have a very big impact on artists working with PBR

    It's absolutely nothing whatsoever like Substance Designer, the way it's 'procedural' is in an entirely different fashion, so you can't really compare the products - moreover it actually uses the strengths of photoshop to leverage a lot of power with some clever thought from those guys over there in Quixel land

    I find nDo extremely useful, dDo not so, but this will change fairly soon

    Have a video

     
  5. lazygunn

    lazygunn

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    This just landed today, im having trouble containing my excitement
     
  6. Don-Gray

    Don-Gray

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    Yeah, first attempt stifled:
    Trying to import simple mesh (.obj, triangles), doesn't import.
    Waiting for verification to PolyCount forums (3 hours) to see if this is mentioned.
     
  7. lazygunn

    lazygunn

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    Bummer! I'm looking over some old dDo demos to get sharpened up, where did you make the mesh? no crazy geometry in there or weird transform? Have you tried any other obj?
     
  8. lazygunn

    lazygunn

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    Ahh i figured another possibility, which version of PS are you using?
     
  9. Don-Gray

    Don-Gray

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    Exported the .obj mesh out of max 2015 using the default gw::OBJ-Exporter, Faces set to Triangles.
    Just Box object with a few Material IDs, and face extrusions.
    No, not tried any other .OBJ files, that is a good idea.
     
  10. Don-Gray

    Don-Gray

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    Oh, Photoshop CC 64 bit.
     
  11. mgear

    mgear

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    that 3DO viewer is made with unity?