Quixel Megascans, the #1 scan library used by all major game and film studios, is finally available for Unity. 3D scanned objects, surfaces and vegetation, prepared for optimal performance and PBR pipelines, at your fingertips. We're extremely proud to introduce our Lavafield collection, as seen in Unity's 'Adam' demo: https://www.assetstore.unity3d.com/en/#!/content/114012 And our Valley collection, used in Unity's 'Book of the Dead' demo: https://www.assetstore.unity3d.com/en/#!/content/114154 Our Wasteland collection: https://assetstore.unity.com/packages/3d/characters/megascans-wasteland-collection-hd-117041 Industry veteran Josh Powers breaks down his environment building workflow, and shows us how he uses Megascans Unity Asset Packs, Megascans Bridge and Quixel Mixer to quickly create AAA quality scenes straight inside Unity. Our Megascans collections enable small teams to create AAA quality environments extremely quickly. Please feel free to post any support related issues in this thread!