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Quixel Megascans are coming

Discussion in 'General Discussion' started by sqallpl, Nov 26, 2014.

  1. sqallpl

    sqallpl

    Joined:
    Oct 22, 2013
    Posts:
    375
    Quixel Megascans are coming. They will reveal launch details on 10 December.

    I was sure that this library will contains only textures but looks like they are scanning meshes too. Will be great if they will offer few LODs to choose from instead of just releasing high poly ones.

    Anyway it looks great. I know that this is rendered in VRAY and meshes are highpoly, but we will have a huge library with top quality assets and all PBR required maps, where you can get something in a moment. Looks like they have a lot of stuff inside already and are gathering more and more scans everyday. Im sure a lot of studios and single devs will benefit from it and will be able to spend more time on custom assets/game mechanics/other stuff instead of creating/gathering visual content that they can buy. Unity Asset Store is the best example. I hope the pricing will be reasonable.

    And we have Unity 5 coming to render this stuff in it ;) .



    http://quixel.se/megascans-breakdown

    http://www.quixel.se/mega/Breakdown_Final.jpg

    http://www.quixel.se/mega/Rock_Final.jpg

    http://www.quixel.se/mega/Meadow_Final.jpg
     
    Last edited: Nov 26, 2014
  2. imaginaryhuman

    imaginaryhuman

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    It looks pretty awesome detailed. But putting a 17 megabyte image in a forum thread.... stalls the loading for like half a minute.
     
  3. sqallpl

    sqallpl

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    Oct 22, 2013
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    Sorry, updated.
     
  4. Devil_Inside

    Devil_Inside

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    Another Yay! for spec/gloss workflow :)
     
  5. zendorf

    zendorf

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    Mar 11, 2013
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    Yeah, it looks pretty exciting...look forward to hearing more details!
     
  6. imaginaryhuman

    imaginaryhuman

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    What are these super-high-res models used for? At 4 million triangles for 1 rock, I could imagine a billion triangles in a scene... so it's going to render super slow?
     
  7. sqallpl

    sqallpl

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    Oct 22, 2013
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    CG movies, static one frame renders, maybe something else too.

    As it says "Hihg LOD" on the screnshot, I'm sure that they will offer few LOD levels for every model. I'm still not sure if they will be selling models too but from this breakdown it looks like they will.
     
  8. CaoMengde777

    CaoMengde777

    Joined:
    Nov 5, 2013
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    yeah.. its kinda too slow for a game right?
    .. but think about how good computers may become in 5-10 years?

    like, jeez, smartphones have more power than computers 5-10 years ago.. (abouts)
     
  9. Whippets

    Whippets

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    1,775
    My new mmo may be only one frame per hour, but it looks epic XD
     
    Stormy102 and Ony like this.
  10. CaoMengde777

    CaoMengde777

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    lol turn based much?? haha
    lol makes me think of like, civilization games have an option to "play by email" .. who does that!! , already it feels like a turn doesnt mean much and takes too long sometimes...
     
  11. Whippets

    Whippets

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    Heh, before the internet and MUDs, we had play by post RPGs - how bad was that XD
     
  12. yuriythebest

    yuriythebest

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    Guys a few decades back it would take hours to render a frame from Crysis, so hopefully in a few decades the above will be running at a smooth 45fps on most rigs + AI + IAP
     
  13. Don-Gray

    Don-Gray

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    What will be the cost of the MegaScan line?
     
  14. Robert-Ramsay

    Robert-Ramsay

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    Last edited: Mar 27, 2015
    PROTOFACTOR_Inc likes this.
  15. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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  16. Robert-Ramsay

    Robert-Ramsay

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    Hobby and Freelance $99 as far as I know, not sure what megascans price is on top, possible subscription model similar to CG textures http://quixel.se/shop
     
  17. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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    Nov 15, 2009
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    I own the suite. But for the megascans, nobody knows how expensive it's going to be... I've heard as well of a subscription model, without pricing range though... wait and see mode...