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Quicktip for IK Targets

Discussion in 'Animation Rigging' started by John_Leorid, Sep 27, 2019.

  1. John_Leorid

    John_Leorid

    Joined:
    Nov 5, 2012
    Posts:
    658
    Idk if this is the right place to post this, but I wanted to share this with you:

    Create and use Hand-Meshes to quickly setup IK-Targets for Hands on Weapons. (using the Animation Rigging Package)

    Quicktip1.jpg
    Quicktip2.jpg

    Don't forget to set the size of the shape to 1.
    Quicktip3.jpg
     
    Last edited: Sep 27, 2019
    FlavioIT, LudiKha, teck_unity and 2 others like this.
  2. davehunt_unity

    davehunt_unity

    Unity Technologies

    Joined:
    Nov 13, 2017
    Posts:
    32
    Hi Hannibal_Leo,

    Very cool! This is a great use of the ability to load custom meshes as effector display shapes. I can see how you are getting an accurate hand alignment this way and when you activate the IK constraint the hands align perfectly. I hadn't thought of using it this way. It would definitely help improve efficiency with setting up multiple weapons and props across a library of characters in a game production.

    Great idea and thanks for sharing!
     
    John_Leorid likes this.