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QuickDecals 2 - Easily Add Unique Detail and Interest to Your Scene (MAJOR update!)

Discussion in 'Assets and Asset Store' started by yahodahan, May 13, 2014.

  1. karl_

    karl_

    Joined:
    Mar 4, 2010
    Posts:
    464
    There are not any plans to support rendering spritesheets w/ normals at the moment, sorry!
     
  2. mwituni

    mwituni

    Joined:
    Jan 15, 2015
    Posts:
    345
    Can we expect to ever see some updates on this tool?

    Apart from a bug fix 7 months ago, it's not been updated or improved for some time and there's quite a few valid requests pending.

    It'll really be nice to see some updates.
     
  3. reptilebeats

    reptilebeats

    Joined:
    Apr 28, 2012
    Posts:
    272
    aaaand its gone haha
     
  4. tolosaoldfan

    tolosaoldfan

    Joined:
    Sep 14, 2012
    Posts:
    77
    Hello,
    Can I apply a decal on the back of a character (skinnedmesh) dynamically by scripting ?
    Thanks
     
  5. yahodahan

    yahodahan

    Joined:
    Apr 26, 2009
    Posts:
    1,379
    Hi there- we've been focusing on ProBuilder and Polybrush, while keeping these smaller tools up-to-date with Unity versions, but no major changes. We know that's an issue, and are planning some big updates for all these "utility tools", hopefully in the coming month. Sorry to make you wait!

    You could probably do this, but QuickDecals currently only places a single, flat poly for the texture, so it probably wouldn't look very good on a character? Unless it's a flat surface.
     
  6. Maverick

    Maverick

    Joined:
    Dec 18, 2009
    Posts:
    224
    Hi,

    We've started to have issues with QuickDecals starting with unity 5.5. Whenever we try to make/place a decal we get the errors from the screenshot.

    Screen Shot 2017-01-05 at 12.34.56 PM.png

    Could you please advice?
     
  7. yahodahan

    yahodahan

    Joined:
    Apr 26, 2009
    Posts:
    1,379
    Hi Maverick- sorry, I'm not able to open that image for some reason.

    However, could you repost with full details, to our official Support Forum at "www.procore3d.com/forum" ? We need the following info also:

    -Full version of Unity (ie, 5.5.0f3)
    -Version of QuickDecals
    -Can you replicate this in a new, empty project?
    -The actual text of the error (better than an image, for searching)

    Thanks! -GW
     
  8. Maverick

    Maverick

    Joined:
    Dec 18, 2009
    Posts:
    224
    Hi, posted as requested on support forums: http://www.procore3d.com/forum/topic/2088-quick-decals-2-nre-when-packing-decals/
     
  9. toddkc

    toddkc

    Joined:
    Nov 20, 2016
    Posts:
    207
    Hey all, I'm planning on getting this and was just wondering if anyone has any links to decal packages? Not really wanting to make my own. Searching on the asset store but not finding much, maybe I'm just not looking in the right spots.

    Thanks!
     
  10. kbmikemood

    kbmikemood

    Joined:
    Dec 12, 2013
    Posts:
    68
    Hi! Love everything in the ProCore Bundle, been great for prototyping and other uses, love it love it.

    Quick question RE QuickDecals, just wondering if it's either me doing something wrong or what. If I do the following I have some issues

    - Add a bunch of decals, group them up, everything works great
    - Pack decals into an atlas, everythings awesome
    - Add another decal, so far so good
    - Pack decals to another atlas, UH OH!

    At this point if I pack the decals to an atlas a second time, decals that have been placed lose their proper uv and become all wonky because the texture has been updated.

    Is there a way around this, should I only pack when I'm 100% complete, or am I just simply doing something wrong? If I didn't have a backup before I packed the second time, I would have had to re place about 100 decals.

    QuickDecals: 2.0.12
    Unity: 5.5.0f3

    Thanks!
     
  11. toddkc

    toddkc

    Joined:
    Nov 20, 2016
    Posts:
    207
    Anybody? Don't wanna buy this and find out I have to make my own decals. Just looking for some basic stuff. Holes, cracks, dirt, blood, random signs, plants/leaves....

    Only thing holding me back from purchasing. This thing has 144 reviews, I don't believe everyone of those customers are making their own decals. Share with the group! :D

    edit: was just browsing through the procore forum for quickdecals and cgtextures.com was mentioned. Looks perfect, so disregard this post. Anyone looking for decals check out cgtextures.com (free) or gametextures.com (paid)
     
    Last edited: Feb 13, 2017
    karl_ likes this.
  12. karl_

    karl_

    Joined:
    Mar 4, 2010
    Posts:
    464
    Placed decals should automatically be re-situated when they're packed into a different atlas. There was an update that addressed some problems with atlasing, could you try updating to 2.1.0?
     
  13. kbmikemood

    kbmikemood

    Joined:
    Dec 12, 2013
    Posts:
    68
    Hi, so I updated to 2.1.0f0 and it's the same issue.

    - Add 2 decals
    - Atlas
    - Everything is fine
    - Add another decal
    - Unable to add this to the atlas at all (is there a hidden option?)
    - Some times "Pack Decals" becomes available
    - Pack Decal
    - Atlas now includes all 3
    - Any previously placed decals in the world have lost their alignment and show up split images

    The safest way to do this is to basically never atlas anything until you're 100% complete with everything, but the other issue is, I don't see any way of making multiple atlases? There's a "+" giving the assumption I can make a second atlas, but no obvious UI element showing me how to do so.

    Thoughts?

    EDIT: I noticed I can manually drag out sprite to the "+" in atlas (which is slightly confusing so I guess you're removing it from the other atlas? So any previously placed decals are the new atlas?) In any event, trying to move images around I got:

    ArgumentOutOfRangeException: Argument is out of range.
    Parameter name: index
    form: qd_Editor.cs:476

    Not sure if that was just me doing something odd, just thought I'd point that out, I got 15 of those errors when moving a decal from one atlas to another.
     
  14. karl_

    karl_

    Joined:
    Mar 4, 2010
    Posts:
    464
    To create additional atlases just drag the decals you'd like out into the "+" icon area. The atlas panel behaves just like the Decals panel in that regard.

    I do notice sometimes that I'll need to move and reset an icon in the Atlas group to mark the atlases as dirty before packing textures. However once you re-pack all atlases things fall back into place as expected. I've made a ticket to address that inconsistency.
     
  15. Hassawaxef

    Hassawaxef

    Joined:
    Apr 28, 2015
    Posts:
    1
    Hi,
    Does anyone have issue with this asset while using multiple scenes? I have to use it in this way and assets works kind of random. Sometimes it adds decals on active and sometimes on inactive scene. Do you have solution for that?
     
    Last edited: Dec 14, 2017