Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Have a look at our Games Focus blog post series which will show what Unity is doing for all game developers – now, next year, and in the future.
    Dismiss Notice

Official Quick Start - Arcade Classics

Discussion in 'Community Learning & Teaching' started by UnityJuju, Jul 19, 2021.

  1. UnityJuju

    UnityJuju

    Unity Technologies

    Joined:
    Jun 15, 2021
    Posts:
    188
    Hello,

    We would like to know what you think about our work-in-progress collection of retro arcade games: Quick Start - Arcade Classics.

    The Quick Start - Arcade Classics project is a collection of lightweight single scene games inspired by early arcade games.

    They are made with simple graphics and lean scripts so you can understand how popular game mechanics can be accomplished with the Unity Editor and its core components.



    If you’d like to try this project yourself, keep reading!

    Prerequisites
    • To run the project you will need Unity Editor version: 2019 LTS (preferable) or Unity Editor version: 2020 LTS
    • To gain access to the project hosted on GitHub, you will need to have an active GitHub account (https://github.com/)

    Set-up instructions
    • Sign into GitHub
    • Then click this link to go to the repository: https://on.unity.com/3ra8u9R
    • From GitHub you can either clone the project using your source control application, or download the ZIP file


    Running a game

    Once the project is open in your Editor, you will need to generate the game you want to try out.
    To generate one of the games, locate Templates in the top menu bar, and from the list that appears, select [Game you want to try] > Generate.



    Once generated, you can press Play to test it; and modify it as you please.

    We want your feedback

    We’d love to know what you think of the Quick Start - Arcade Classics project.
    You can share your thoughts by filling out this brief survey: https://unitysoftware.co1.qualtrics.com/jfe/form/SV_d0BFJReQo8wshYq?source=forum
     
    adamgolden, SinCL, dzamani and 3 others like this.
  2. sgt3v

    sgt3v

    Joined:
    Feb 19, 2017
    Posts:
    21
    Great idea, will test and drop my feedback.
     
    UnityJuju likes this.
  3. sgt3v

    sgt3v

    Joined:
    Feb 19, 2017
    Posts:
    21
    Done!
    There was more than in the package, great to see programming focused example packages like this.
     
    UnityJuju likes this.
  4. wobrbobr

    wobrbobr

    Joined:
    Jul 27, 2021
    Posts:
    5
    Fantastic! It's a really great share, UnityJuju
    ^^
     
    UnityJuju likes this.
  5. dimmduh1

    dimmduh1

    Joined:
    Feb 5, 2021
    Posts:
    24
    Why not to adapt classic games to Unity "architecture"? Components, MonoBehaviours, canvas, etc?
    I only see source files on 1500 lines, it's a mess.
    But good idea anyway.
     
  6. SinCL

    SinCL

    Joined:
    Sep 14, 2020
    Posts:
    6
    I believe the "Quick Start" project is just a light-weight delivery medium. The components, Behaviours, etc are there after each game is built or generated. These "source" files simply create those things procedurally.
     
  7. RichAllen2021

    RichAllen2021

    Joined:
    Jul 19, 2016
    Posts:
    651
    Meh, I suck at Unity! I downloaded the Zip from Github, loaded Unity 2019, there's no template option!
     
  8. SinCL

    SinCL

    Joined:
    Sep 14, 2020
    Posts:
    6
    This is what I did to get the project from GitHub. Hope it helps.
    1. Follow the link provided in the OP to the GitHub repository (sign in when prompted);
    2. Click the green "Code" button and choose "Download ZIP";
    3. Unzip / copy the folder "quickstart-arcade-dev" to a folder where I put my other Unity test projects;
    4. Open "Unity Hub";
    5. Add the project / folder "quickstart-arcade-dev" to my Unity Hub projects;
    6. Choose the Unity Editor version, then click to start the project from Hub;
    7. When open, I can see the "Templates" menu on top, click it;
    8. Select "2D Templates Generate All", wait for a couple minutes...
    9. Open the scenes from each game's folder and play!
     
    UnityJuju likes this.
  9. xCyborg

    xCyborg

    Joined:
    Oct 4, 2010
    Posts:
    618
    Very good idea, I will try them as soon as I can.
     
    UnityJuju likes this.
  10. RichAllen2021

    RichAllen2021

    Joined:
    Jul 19, 2016
    Posts:
    651
    I just tried the game, I managed to get it to work in Unity 2019, in a fashion! It loads and then crashes! FFS I hate Linux Debian under Chrome OS.
     
  11. SinCL

    SinCL

    Joined:
    Sep 14, 2020
    Posts:
    6
    Oh dear, does it show anything in Unity log?
     
  12. RichAllen2021

    RichAllen2021

    Joined:
    Jul 19, 2016
    Posts:
    651
    No it just locks the screen up.
     
  13. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

    Joined:
    May 2, 2017
    Posts:
    14,446
    You'll want to test on a supported platform. Any updates, did you get your Mac?
     
  14. RichAllen2021

    RichAllen2021

    Joined:
    Jul 19, 2016
    Posts:
    651
    Nope, and I never will, my Brother will only support the total bobbins that is Chrome OS.
     
  15. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

    Joined:
    May 2, 2017
    Posts:
    14,446
    Got it, then my messages to you from a year ago still apply, unfortunately in your case.
     
  16. lemuellim

    lemuellim

    Joined:
    May 15, 2019
    Posts:
    1
    I am new to Unity and find this project very helpful! Here is a quick video I put together. Enjoy!

     
  17. LuvencioIbarra

    LuvencioIbarra

    Joined:
    Jul 14, 2022
    Posts:
    4
    Indeed, I enjoyed the process of reading about it
     
unityunity