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Quick revert overrides

Discussion in 'Prefabs' started by olejuer, Apr 6, 2022.

  1. olejuer


    Dec 1, 2014
    Hi everyone,

    I find myself reverting prefab changes a lot to clean things up. Every temporary back-and-forth change I make leaves instances with an override. Often it's not what I want. I am looking for a quick & easy way to revert individual changes. I propose alt-click properties to revert. And alt-click the header to revert the entire component.
    (ctrl-z only does the job for the most recent change)

    - You have a prefab instance in a scene
    - For testing purposes, you deactivate a component on it
    - You reenable the component, but now it's an override
    - You go "Rightclick -> Revert"
    - That's two clicks with context menu. I want one click.

    I leave this here as a feature suggestion. But I'll also ask: Does anyone have an idea of how to script this yourself? Or is there maybe already such a thing I don't know about?

    Oh, and maybe alt+shift+click to apply instead of revert?

    Last edited: Apr 6, 2022
  2. Peter_Olsted


    Unity Technologies

    Apr 19, 2021
    Thank you for the suggestion. We will take a note of it.
    olejuer likes this.