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Quick question - VFX x Shadergraph Vertex Position

Discussion in 'Visual Effect Graph' started by alti, May 11, 2022.

  1. alti

    alti

    Joined:
    Jan 8, 2014
    Posts:
    85
    So i made a shader in hdrp shadergraph using the vertex part, so it could morph and stuff.
    However, when I put it into VFX graph, the parameters I set for color and alpha transfer fine, but the vertex position deformation doesn't work.

    I thought maybe I did something wrong, so I put the shader on a normal low poly plane, and the deformation worked fine.

    Does vfx graph fundamentally not work with the vertex parameter in shadergraph? Or am I missing something?

    I'd share the graphs, but this is more a fundamental question than anything. Has anybody been able to spawn meshes from a vfx mesh output that deformed using the parameters in the vertex portion of the shadergraph asset? Does anybody know why this wouldn't work?
     
  2. Vita-

    Vita-

    Unity Technologies

    Joined:
    Jul 2, 2019
    Posts:
    84
    Hi @alti, yes changes made in vertex stage are supported and should be visible on particles. It would be great to see your setup to identify the root cause. You can share the screenshots here or send me your VFX and SG files.
     
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