Search Unity

  1. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Resolved Quick Join Rate Limit

Discussion in 'Lobby' started by spinaljack, Aug 15, 2022.

Thread Status:
Not open for further replies.
  1. spinaljack


    Mar 18, 2010

    I'm trying to test my app but the quick join rate limit is really killing my tempo.
    I've got multiple editors running and I have to wait 10 seconds between each one being able to quick join.
    Can we get a way to lift the rate limit during testing?
  2. veleek_unity


    Ben Randall Unity Technologies

    Aug 25, 2021
    See the other Quick Join thread for more details about Quick Join rate limiting.

    The current rate limits are set to protect the service and are being evaluated and adjusted. We have some performance improvements to Quick Join coming soon that will allow us to increase the rate limits for Quick Join to help you avoid these problems.

    Pending those rate limit changes being published: if you have multiple editors and you either use the AuthenticationService Profile Management or the workaround of changing the product name in Player Settings to force anonymous auth to give you a different identity, then each identity should have it's own rate limit and you will not need to wait quite as long each time.
Thread Status:
Not open for further replies.