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Quick 3D Game Art for Games - Dungeon Assets Tutorial Series

Discussion in 'Community Learning & Teaching' started by DanielSnd, May 13, 2014.

  1. DanielSnd

    DanielSnd

    Joined:
    Sep 4, 2013
    Posts:
    382
    Hi there, I'm doing a new video tutorial series covering quick 3D Game Art using Maya LT and Photoshop. I'll be releasing a new one every tuesday covering every asset needed to do a simple Dungeon Crawling game, starting with floor, walls, decoration assets, characters (including Rigging Animation) and weapons.

    So far I've completed 2 tutorials, first one covering the Floor



    And second one covering Modular Walls



    Hope you guys enjoy it ^^ If there are any questions I'd be happy to further clarify anything

    - Edit -

    Finished a third one teaching the basics of Maya LT
     
    Last edited: May 14, 2014
  2. whistler

    whistler

    Joined:
    Apr 15, 2013
    Posts:
    15
    very inspiring. thx a lot.
    hope you will continue this tutorials.

    a real helper for indie guys like me.
     
  3. DanielSnd

    DanielSnd

    Joined:
    Sep 4, 2013
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    Will do :) I'm really happy with the positive feedback I've been receiving on it, if there's anything you'd like to know more about just let me know and I might add it into the series. Next up will be Decoration Assets, then I'll start on Characters (Characters will be divided into several videos since there's a lot to cover, from Modeling to UV to Texturing to Rigging to Skinning to Animating...)

    Right now I'm editing a Extended-Cut version of the Wall tutorial because some feedback I received was that it was too fast and hard to follow. Will do longer tutorials in the future I guess XD
     
  4. DanielSnd

    DanielSnd

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    A new Tuesday! A new Tutorial! This time we're making a crate and a barrel, to start to decorate our Dungeon :D

     
  5. Abel_Elizalde

    Abel_Elizalde

    Joined:
    May 10, 2014
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    Awesome content! One thing though, using Maya for modeling puts a lot of people in a handicap position since it's expensive, why not try teaching a bit in something more accessible like Blender?
     
  6. DanielSnd

    DanielSnd

    Joined:
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    Excelent question! It's a really simple answer though xD I simply don't know blender, I can only teach what I know. I even tried to learn once, but it's quite intimidating when you have proficiency in a tool to jump into other and everything you know how to do is different and suddently you're a total newbie again.

    However, Maya LT, the one I'm using, has a cool subscription plan that's quite nice to Indies :) It's only $50 a month and it can be even subscribed on Steam. Or if you're only making games as a hobby and you're still a student, Autodesk offers maya for Free (can't use for commercial products).

    I think the tutorials will probably still help blender users, since most of this kind of art is in the UVing/Texturing, I don't really spend that much time in Maya... The really complicated part for blender users to follow will be rigging D: rigging is probably waaaay different in blender.
     
  7. benlchristianson

    benlchristianson

    Joined:
    Apr 28, 2014
    Posts:
    21
    Hey Daniel, I remember you mentioned on youtube you'd like to see what I make with your tutorials. Well, I thought I'd run this design by you before I start teaching myself maya?

    $tumblr_n67b460H0F1txb2qdo1_1280.jpg

    What do you think? I like to think it could be accurately remade in low poly. That was the idea, anyways.

    I'm a college student who's currently building a portfolio toward's concept art, and I graduate in december, so I'm building a portfolio for that. One day though I'd like to make my own game, which is why I'm on this forum being all curious about modelling and things. Either way, I think unity would be a good thing to learn how to at least make 2D assets for with photoshop. Thanks again for the tutorials!
     
  8. chrisall76

    chrisall76

    Joined:
    May 19, 2012
    Posts:
    667
    What he's doing can also be done in Blender if you know the basics of the program. For that I recommend this
    https://www.youtube.com/watch?v=wKFRGVzrWgQ

    Nice tutorials btw
     
  9. DanielSnd

    DanielSnd

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    Sep 4, 2013
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    Awesome! Thanks ^^

    Not sure about accurately, since it has a lot of curved shapes, and those usually require a bit of topology to look more curves/smoother. The C on the trigger could be a plane with an alpha texture, otherwise that would also take a bit of our polycount... It's a nice concept, but not sure how accurate you can get keeping it under 1k tris XD
     
  10. benlchristianson

    benlchristianson

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    Apr 28, 2014
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    Thanks for your input! I'll try and see how faithfully I can recreate it once I start the process of actually teaching myself maya. Until then, I've got other guns to design.
     
  11. DanielSnd

    DanielSnd

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    New character tutorial is now up :D
     
  12. DanielSnd

    DanielSnd

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    New tutorials, this time on rigging :D



     
  13. bimbobaggings

    bimbobaggings

    Joined:
    Nov 26, 2014
    Posts:
    1
    At 60 years of age, i am just starting to learn programming. I know its a bit late in life.
    I found these tutorials whilst searching in google, for dungeon wall assets for Unity
    as i loved a game called Dungeon Master on my Atari ST and Amiga. I am hoping
    to recreate this classic game and your tutorial of buidling dungeon walls is going
    to be a great help. So i would like to say a big thank you.