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Questions about texture compression

Discussion in 'Formats & External Tools' started by Koval331, Feb 26, 2019.

  1. Koval331

    Koval331

    Joined:
    Feb 3, 2019
    Posts:
    114
    So when I choose the texture in the Inspector window I see three tabs: Default, Standalones & Android. I can choose some variants of how to compress this texture, but:
    • My texture is a png (so it's RGBA). When I click the Default->Format I can see stuff like Alpha 8, R 8, RGB 24 bit. So if I choose R8, for example, does that mean that my GBA channels will be thrown away?
    • What is the Max Size? My texture is 600x375. If I choose 512 will it clip my texture to 512x375 or what? And why it is called Max Size if I am working with a single texture right now?
    • If I choose Default->Format to Automatic and does not do any override on any specific platform will Unity choose default texture compression formats for a specific platform using this table?