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Questions about Impulses

Discussion in 'Cinemachine' started by slgremory, Oct 3, 2020.

  1. slgremory

    slgremory

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    Jan 5, 2019
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    Howdy, I just had a question about how best to approach a particular task using Cinemachine's Impulse Sources and Listeners.

    I have a Source + Listener system working great! However, it seems the best I can do is pass in a magnitude (vector 3) to determine how strong an impulse it should be. I'd like to also be able to dictate the amount of time/decay that an impulse has when calling GenerateImpulse().

    Is there a way to accomplish this? Thank you for your time and assistance!
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

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    This option will do it to some extent, but at the moment there is no explicit fine-grained control over that.

    upload_2020-10-2_19-39-43.png

    Alternatively, you could write a little script that exposes an API that takes a time parameter, and scales the appropriate fields in the source before generating the impulse.
     
  3. slgremory

    slgremory

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    The second option sounds like it's more up my alley. I'm a bit new to working with external APIs, so I went looking around in the CM version 2.3 API online and found the "Class CinemachineImpulseDefinition" > "Field m_TimeEnvelope", with the struct EnvelopeDefintion that contains m_SustainTime and m_DelayTime. I'm thinking these are the two I would want access to, am I correct?
     
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  4. Gregoryl

    Gregoryl

    Unity Technologies

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    Indeed you are correct. If you're using CM 2.3 then you should consider upgrading. The current version is 2.6.3.
     
  5. slgremory

    slgremory

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    I mistyped, I forgot the middle '.6' :)

    I'll see if I can figure out how to interface with those. Never tried exposing API properties before lol
     
  6. toxejep219

    toxejep219

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