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[Question] Why not joining SDK forces with Oculus and Microsoft?

Discussion in 'AR/VR (XR) Discussion' started by Deleted User, Jan 4, 2019.

  1. Deleted User

    Deleted User

    Guest

    a Quick sum-up first:

    Unity is working on "AR Foundation" to get ARKit and ARCore into one wrapper SDK
    Unity is also working on "Project MARS" to reconcile like ALL APIs

    Microsoft "MixedRealityToolkit vNEXT" is for Unity but not from Unity and wants to wrap around MR, OpenXR and SteamVR

    Oculus is contributing from their side with their "Unity Utilities"


    That's like 4 project reeinventing the wheel for the same InputSystems and what not.
    Wouldn't it make sense if you all sat down and merged all that into MARS?
     
  2. linojon

    linojon

    Joined:
    Aug 25, 2014
    Posts:
    118
    While convenient, all-in-one solutions can be inefficient, ignore device-specific features, and homogenize the look & feel character of individual platforms. Yes it's a fractured landscape. And there's more sdk than just the ones you mention.

    Meanwhile if you're using more than one sdk in a project, consider using my company's BridgeXR sdk manager to switch between them, depending on your target device. http://www.parkerhill.com/bridgexr/
     
  3. Deleted User

    Deleted User

    Guest

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